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authorMelanie2012-01-27 23:30:26 +0000
committerMelanie2012-01-27 23:30:26 +0000
commit26a4e8a16170edf8fb55b10ba2e6febd7c6a588f (patch)
treea6f66c622d890f5cfaee0cf49e1a8a0938ffe641 /OpenSim/Region/ScriptEngine/Shared/Api/Interface
parentMerge branch 'master' into careminster (diff)
parentIncrement LPS script stat for OSSL functions that were not already doing this (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Interface')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs55
1 files changed, 36 insertions, 19 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 6388704..ca24051 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -173,25 +173,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
173 173
174 LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules); 174 LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
175 175
176 key osNpcCreate(string user, string name, vector position, string notecard); 176 /// <summary>
177 key osNpcCreate(string user, string name, vector position, string notecard, int options); 177 /// Check if the given key is an npc
178 LSL_Key osNpcSaveAppearance(key npc, string notecard); 178 /// </summary>
179 void osNpcLoadAppearance(key npc, string notecard); 179 /// <param name="npc"></param>
180 vector osNpcGetPos(key npc); 180 /// <returns>TRUE if the key belongs to an npc in the scene. FALSE otherwise.</returns>
181 void osNpcMoveTo(key npc, vector position); 181 LSL_Integer osIsNpc(LSL_Key npc);
182 void osNpcMoveToTarget(key npc, vector target, int options); 182
183 rotation osNpcGetRot(key npc); 183 key osNpcCreate(string user, string name, vector position, string notecard);
184 void osNpcSetRot(LSL_Key npc, rotation rot); 184 key osNpcCreate(string user, string name, vector position, string notecard, int options);
185 void osNpcStopMoveToTarget(LSL_Key npc); 185 LSL_Key osNpcSaveAppearance(key npc, string notecard);
186 void osNpcSay(key npc, string message); 186 void osNpcLoadAppearance(key npc, string notecard);
187 void osNpcSit(key npc, key target, int options); 187 vector osNpcGetPos(key npc);
188 void osNpcStand(LSL_Key npc); 188 void osNpcMoveTo(key npc, vector position);
189 void osNpcRemove(key npc); 189 void osNpcMoveToTarget(key npc, vector target, int options);
190 void osNpcPlayAnimation(LSL_Key npc, string animation); 190
191 void osNpcStopAnimation(LSL_Key npc, string animation); 191 /// <summary>
192 192 /// Get the owner of the NPC
193 LSL_Key osOwnerSaveAppearance(string notecard); 193 /// </summary>
194 LSL_Key osAgentSaveAppearance(key agentId, string notecard); 194 /// <param name="npc"></param>
195 /// <returns>
196 /// The owner of the NPC for an owned NPC. The NPC's agent id for an unowned NPC. UUID.Zero if the key is not an npc.
197 /// </returns>
198 LSL_Key osNpcGetOwner(key npc);
199
200 rotation osNpcGetRot(key npc);
201 void osNpcSetRot(LSL_Key npc, rotation rot);
202 void osNpcStopMoveToTarget(LSL_Key npc);
203 void osNpcSay(key npc, string message);
204 void osNpcSit(key npc, key target, int options);
205 void osNpcStand(LSL_Key npc);
206 void osNpcRemove(key npc);
207 void osNpcPlayAnimation(LSL_Key npc, string animation);
208 void osNpcStopAnimation(LSL_Key npc, string animation);
209
210 LSL_Key osOwnerSaveAppearance(string notecard);
211 LSL_Key osAgentSaveAppearance(key agentId, string notecard);
195 212
196 key osGetMapTexture(); 213 key osGetMapTexture();
197 key osGetRegionMapTexture(string regionName); 214 key osGetRegionMapTexture(string regionName);