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authorUbitUmarov2018-04-09 00:15:45 +0100
committerUbitUmarov2018-04-09 00:15:45 +0100
commit63da4d3f99a292aff6963f4d453ec3911be51b62 (patch)
treeb46f96a46d5c2005805afd97641e27e2a74e8a19 /OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
parent.. and yes i forgot a file.. again :( (diff)
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mantis 8305: add several ossl sound funtions that accept a link number for the prim associated to that sound. The link number must point to a single prim
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 5cabf30..818c1c4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -512,5 +512,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
512 LSL_Float osVecMagSquare(vector a); 512 LSL_Float osVecMagSquare(vector a);
513 LSL_Float osVecDistSquare(vector a, vector b); 513 LSL_Float osVecDistSquare(vector a, vector b);
514 LSL_Float osAngleBetween(vector a, vector b); 514 LSL_Float osAngleBetween(vector a, vector b);
515
516 void osAdjustSoundVolume(LSL_Integer linknum, LSL_Float volume);
517 void osLoopSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
518 void osLoopSoundMaster(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
519 void osLoopSoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
520 void osPlaySound(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
521 void osPlaySoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
522 void osPreloadSound(LSL_Integer linknum, LSL_String sound);
523 void osSetSoundRadius(LSL_Integer linknum, LSL_Float radius);
524 void osStopSound(LSL_Integer linknum);
525 void osTriggerSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
515 } 526 }
516} 527}