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authorJustin Clark-Casey (justincc)2012-12-19 01:51:30 +0000
committerJustin Clark-Casey (justincc)2012-12-19 01:51:30 +0000
commitae67435146d65e1241c15677952f7d4a05ee794c (patch)
treee459245eccab8b35dacd1c3fc77e3517a1393770 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of interference between incoming packets.
On Windows, concurrent multi-threaded processing of inbound UDP somehow allows different data input processing to interfere with each other. Possibly the endpoint reference is being switched, though I don't yet know the mechanism. Not seen on Mono. Also resolveable by setting RecyclePackets = false or RecycleBaseUDPPackets = false in [PacketPool] Or async_packet_handling = false in [ClientStack.LindenUDP] For now, will simply disable this particular pooling though will revisit this issue. In response to http://opensimulator.org/mantis/view.php?id=6468
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