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authorBlueWall2012-01-12 21:06:27 -0500
committerBlueWall2012-01-12 21:06:27 -0500
commitacbff305f5a9b96dcd0b1534e165f3184a2cfe33 (patch)
tree477e5515a242880b35bf108e4b74241820eb27d3 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation
parentMove some interfaces to a more apropriate place (diff)
parentChange the default osNpcCreate() to create an 'owned' npc rather than an 'uno... (diff)
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Merge branch 'master' of /home/opensim/var/repo/opensim
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs84
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs15
2 files changed, 64 insertions, 35 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index e2a045b..40d9d6f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2077,16 +2077,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2077 return retVal; 2077 return retVal;
2078 } 2078 }
2079 2079
2080 public LSL_Key osNpcCreateOwned(string firstname, string lastname, LSL_Vector position, string notecard) 2080 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard)
2081 { 2081 {
2082 CheckThreatLevel(ThreatLevel.High, "osNpcCreateOwned"); 2082 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
2083 return NpcCreate(firstname, lastname, position, notecard, true); 2083 return NpcCreate(firstname, lastname, position, notecard, true);
2084 } 2084 }
2085 2085
2086 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard) 2086 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
2087 { 2087 {
2088 CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); 2088 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
2089 return NpcCreate(firstname, lastname, position, notecard, false); 2089 return NpcCreate(firstname, lastname, position, notecard, (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0);
2090 } 2090 }
2091 2091
2092 private LSL_Key NpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, bool owned) 2092 private LSL_Key NpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, bool owned)
@@ -2152,11 +2152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2152 if (!UUID.TryParse(npc.m_string, out npcId)) 2152 if (!UUID.TryParse(npc.m_string, out npcId))
2153 return new LSL_Key(UUID.Zero.ToString()); 2153 return new LSL_Key(UUID.Zero.ToString());
2154 2154
2155 if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene)) 2155 if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
2156 return new LSL_Key(UUID.Zero.ToString());
2157
2158 UUID ownerID = npcModule.GetOwner(npcId);
2159 if (ownerID != UUID.Zero && ownerID != m_host.OwnerID)
2160 return new LSL_Key(UUID.Zero.ToString()); 2156 return new LSL_Key(UUID.Zero.ToString());
2161 2157
2162 return SaveAppearanceToNotecard(npcId, notecard); 2158 return SaveAppearanceToNotecard(npcId, notecard);
@@ -2177,6 +2173,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2177 if (!UUID.TryParse(npc.m_string, out npcId)) 2173 if (!UUID.TryParse(npc.m_string, out npcId))
2178 return; 2174 return;
2179 2175
2176 if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
2177 return;
2178
2180 string appearanceSerialized = LoadNotecard(notecard); 2179 string appearanceSerialized = LoadNotecard(notecard);
2181 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); 2180 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
2182// OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized); 2181// OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized);
@@ -2200,7 +2199,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2200 if (!UUID.TryParse(npc.m_string, out npcId)) 2199 if (!UUID.TryParse(npc.m_string, out npcId))
2201 return new LSL_Vector(0, 0, 0); 2200 return new LSL_Vector(0, 0, 0);
2202 2201
2203 if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene)) 2202 if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
2204 return new LSL_Vector(0, 0, 0); 2203 return new LSL_Vector(0, 0, 0);
2205 2204
2206 Vector3 pos = World.GetScenePresence(npcId).AbsolutePosition; 2205 Vector3 pos = World.GetScenePresence(npcId).AbsolutePosition;
@@ -2220,6 +2219,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2220 UUID npcId; 2219 UUID npcId;
2221 if (!UUID.TryParse(npc.m_string, out npcId)) 2220 if (!UUID.TryParse(npc.m_string, out npcId))
2222 return; 2221 return;
2222
2223 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2224 return;
2223 2225
2224 Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); 2226 Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z);
2225 module.MoveToTarget(npcId, World, pos, false, true); 2227 module.MoveToTarget(npcId, World, pos, false, true);
@@ -2237,6 +2239,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2237 if (!UUID.TryParse(npc.m_string, out npcId)) 2239 if (!UUID.TryParse(npc.m_string, out npcId))
2238 return; 2240 return;
2239 2241
2242 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2243 return;
2244
2240 Vector3 pos = new Vector3((float)target.x, (float)target.y, (float)target.z); 2245 Vector3 pos = new Vector3((float)target.x, (float)target.y, (float)target.z);
2241 module.MoveToTarget( 2246 module.MoveToTarget(
2242 new UUID(npc.m_string), 2247 new UUID(npc.m_string),
@@ -2258,7 +2263,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2258 if (!UUID.TryParse(npc.m_string, out npcId)) 2263 if (!UUID.TryParse(npc.m_string, out npcId))
2259 return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); 2264 return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
2260 2265
2261 if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene)) 2266 if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
2262 return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); 2267 return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
2263 2268
2264 ScenePresence sp = World.GetScenePresence(npcId); 2269 ScenePresence sp = World.GetScenePresence(npcId);
@@ -2281,7 +2286,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2281 if (!UUID.TryParse(npc.m_string, out npcId)) 2286 if (!UUID.TryParse(npc.m_string, out npcId))
2282 return; 2287 return;
2283 2288
2284 if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene)) 2289 if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
2285 return; 2290 return;
2286 2291
2287 ScenePresence sp = World.GetScenePresence(npcId); 2292 ScenePresence sp = World.GetScenePresence(npcId);
@@ -2295,7 +2300,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2295 2300
2296 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2301 INPCModule module = World.RequestModuleInterface<INPCModule>();
2297 if (module != null) 2302 if (module != null)
2298 module.StopMoveToTarget(new UUID(npc.m_string), World); 2303 {
2304 UUID npcId = new UUID(npc.m_string);
2305
2306 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2307 return;
2308
2309 module.StopMoveToTarget(npcId, World);
2310 }
2299 } 2311 }
2300 2312
2301 public void osNpcSay(LSL_Key npc, string message) 2313 public void osNpcSay(LSL_Key npc, string message)
@@ -2305,7 +2317,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2305 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2317 INPCModule module = World.RequestModuleInterface<INPCModule>();
2306 if (module != null) 2318 if (module != null)
2307 { 2319 {
2308 module.Say(new UUID(npc.m_string), World, message); 2320 UUID npcId = new UUID(npc.m_string);
2321
2322 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2323 return;
2324
2325 module.Say(npcId, World, message);
2309 } 2326 }
2310 } 2327 }
2311 2328
@@ -2316,7 +2333,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2316 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2333 INPCModule module = World.RequestModuleInterface<INPCModule>();
2317 if (module != null) 2334 if (module != null)
2318 { 2335 {
2319 module.Sit(new UUID(npc.m_string), new UUID(target.m_string), World); 2336 UUID npcId = new UUID(npc.m_string);
2337
2338 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2339 return;
2340
2341 module.Sit(npcId, new UUID(target.m_string), World);
2320 } 2342 }
2321 } 2343 }
2322 2344
@@ -2327,7 +2349,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2327 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2349 INPCModule module = World.RequestModuleInterface<INPCModule>();
2328 if (module != null) 2350 if (module != null)
2329 { 2351 {
2330 module.Stand(new UUID(npc.m_string), World); 2352 UUID npcId = new UUID(npc.m_string);
2353
2354 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2355 return;
2356
2357 module.Stand(npcId, World);
2331 } 2358 }
2332 } 2359 }
2333 2360
@@ -2338,7 +2365,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2338 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2365 INPCModule module = World.RequestModuleInterface<INPCModule>();
2339 if (module != null) 2366 if (module != null)
2340 { 2367 {
2341 module.DeleteNPC(new UUID(npc.m_string), m_host.OwnerID, World); 2368 UUID npcId = new UUID(npc.m_string);
2369
2370 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2371 return;
2372
2373 module.DeleteNPC(npcId, World);
2342 } 2374 }
2343 } 2375 }
2344 2376
@@ -2350,12 +2382,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2350 if (module != null) 2382 if (module != null)
2351 { 2383 {
2352 UUID npcID = new UUID(npc.m_string); 2384 UUID npcID = new UUID(npc.m_string);
2353 if (module.IsNPC(npcID, m_host.ParentGroup.Scene)) 2385
2354 { 2386 if (module.CheckPermissions(npcID, m_host.OwnerID))
2355 UUID ownerID = module.GetOwner(npcID); 2387 AvatarPlayAnimation(npcID.ToString(), animation);
2356 if (ownerID == UUID.Zero || ownerID == m_host.OwnerID)
2357 AvatarPlayAnimation(npcID.ToString(), animation);
2358 }
2359 } 2388 }
2360 } 2389 }
2361 2390
@@ -2367,12 +2396,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2367 if (module != null) 2396 if (module != null)
2368 { 2397 {
2369 UUID npcID = new UUID(npc.m_string); 2398 UUID npcID = new UUID(npc.m_string);
2370 if (module.IsNPC(npcID, m_host.ParentGroup.Scene)) 2399
2371 { 2400 if (module.CheckPermissions(npcID, m_host.OwnerID))
2372 UUID ownerID = module.GetOwner(npcID); 2401 AvatarPlayAnimation(npcID.ToString(), animation);
2373 if (ownerID == UUID.Zero || ownerID == m_host.OwnerID)
2374 AvatarStopAnimation(npcID.ToString(), animation);
2375 }
2376 } 2402 }
2377 } 2403 }
2378 2404
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 7d7813d..8356dce 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -463,12 +463,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
463 toRegionPos = presence.AbsolutePosition; 463 toRegionPos = presence.AbsolutePosition;
464 dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos)); 464 dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos));
465 465
466 if (presence.PresenceType == PresenceType.Npc && npcModule != null) 466 // Disabled for now since all osNpc* methods check for appropriate ownership permission.
467 { 467 // Perhaps could be re-enabled as an NPC setting at some point since being able to make NPCs not
468 UUID npcOwner = npcModule.GetOwner(presence.UUID); 468 // sensed might be useful.
469 if (npcOwner != UUID.Zero && npcOwner != SensePoint.OwnerID) 469// if (presence.PresenceType == PresenceType.Npc && npcModule != null)
470 return; 470// {
471 } 471// UUID npcOwner = npcModule.GetOwner(presence.UUID);
472// if (npcOwner != UUID.Zero && npcOwner != SensePoint.OwnerID)
473// return;
474// }
472 475
473 // are they in range 476 // are they in range
474 if (dis <= ts.range) 477 if (dis <= ts.range)