diff options
author | Melanie | 2012-04-17 01:50:49 +0100 |
---|---|---|
committer | Melanie | 2012-04-17 01:50:49 +0100 |
commit | ab1a3688e24db08071f74c9804d552d5763bbeb2 (patch) | |
tree | 030bafc8ce646fbf80bd20a1e7647618222e7fc2 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Merge branch 'ubitwork' (diff) | |
download | opensim-SC-ab1a3688e24db08071f74c9804d552d5763bbeb2.zip opensim-SC-ab1a3688e24db08071f74c9804d552d5763bbeb2.tar.gz opensim-SC-ab1a3688e24db08071f74c9804d552d5763bbeb2.tar.bz2 opensim-SC-ab1a3688e24db08071f74c9804d552d5763bbeb2.tar.xz |
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 133 |
1 files changed, 109 insertions, 24 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 9564d46..3a7eb32 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -9980,7 +9980,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9980 | // return total object mass | 9980 | // return total object mass |
9981 | SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId); | 9981 | SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId); |
9982 | if (obj != null) | 9982 | if (obj != null) |
9983 | return (double)obj.GetMass(); | 9983 | return obj.GetMass(); |
9984 | 9984 | ||
9985 | // the object is null so the key is for an avatar | 9985 | // the object is null so the key is for an avatar |
9986 | ScenePresence avatar = World.GetScenePresence(key); | 9986 | ScenePresence avatar = World.GetScenePresence(key); |
@@ -9990,7 +9990,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9990 | // child agents have a mass of 1.0 | 9990 | // child agents have a mass of 1.0 |
9991 | return 1; | 9991 | return 1; |
9992 | else | 9992 | else |
9993 | return (double)avatar.PhysicsActor.Mass; | 9993 | return avatar.GetMass(); |
9994 | } | 9994 | } |
9995 | catch (KeyNotFoundException) | 9995 | catch (KeyNotFoundException) |
9996 | { | 9996 | { |
@@ -11834,6 +11834,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11834 | 11834 | ||
11835 | return contacts[0]; | 11835 | return contacts[0]; |
11836 | } | 11836 | } |
11837 | /* | ||
11838 | // not done: | ||
11839 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
11840 | { | ||
11841 | ContactResult[] contacts = null; | ||
11842 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
11843 | { | ||
11844 | if (m_host.ParentGroup == group) | ||
11845 | return; | ||
11846 | |||
11847 | if (group.IsAttachment) | ||
11848 | return; | ||
11849 | |||
11850 | if(group.RootPart.PhysActor != null) | ||
11851 | return; | ||
11852 | |||
11853 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
11854 | }); | ||
11855 | return contacts; | ||
11856 | } | ||
11857 | */ | ||
11837 | 11858 | ||
11838 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 11859 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11839 | { | 11860 | { |
@@ -11874,38 +11895,101 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11874 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); | 11895 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); |
11875 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 11896 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
11876 | 11897 | ||
11877 | if (checkTerrain) | ||
11878 | { | ||
11879 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | ||
11880 | if (groundContact != null) | ||
11881 | results.Add((ContactResult)groundContact); | ||
11882 | } | ||
11883 | 11898 | ||
11884 | if (checkAgents) | 11899 | if (World.SuportsRayCastFiltered()) |
11885 | { | 11900 | { |
11886 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 11901 | if (dist == 0) |
11887 | foreach (ContactResult r in agentHits) | 11902 | return list; |
11888 | results.Add(r); | 11903 | |
11889 | } | 11904 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11905 | if (checkTerrain) | ||
11906 | rayfilter |= RayFilterFlags.land; | ||
11907 | // if (checkAgents) | ||
11908 | // rayfilter |= RayFilterFlags.agent; | ||
11909 | if (checkPhysical) | ||
11910 | rayfilter |= RayFilterFlags.physical; | ||
11911 | if (checkNonPhysical) | ||
11912 | rayfilter |= RayFilterFlags.nonphysical; | ||
11913 | if (detectPhantom) | ||
11914 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
11915 | |||
11916 | Vector3 direction = dir * ( 1/dist); | ||
11917 | |||
11918 | if(rayfilter == 0) | ||
11919 | { | ||
11920 | list.Add(new LSL_Integer(0)); | ||
11921 | return list; | ||
11922 | } | ||
11923 | |||
11924 | // get some more contacts to sort ??? | ||
11925 | int physcount = 4 * count; | ||
11926 | if (physcount > 20) | ||
11927 | physcount = 20; | ||
11928 | |||
11929 | object physresults; | ||
11930 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
11931 | |||
11932 | if (physresults == null) | ||
11933 | { | ||
11934 | list.Add(new LSL_Integer(-3)); // timeout error | ||
11935 | return list; | ||
11936 | } | ||
11937 | |||
11938 | results = (List<ContactResult>)physresults; | ||
11939 | |||
11940 | // for now physics doesn't detect sitted avatars so do it outside physics | ||
11941 | if (checkAgents) | ||
11942 | { | ||
11943 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
11944 | foreach (ContactResult r in agentHits) | ||
11945 | results.Add(r); | ||
11946 | } | ||
11947 | |||
11948 | // bug: will not detect phantom unless they are physical | ||
11949 | // don't use ObjectIntersection because its also bad | ||
11890 | 11950 | ||
11891 | if (checkPhysical || checkNonPhysical) | 11951 | } |
11952 | else | ||
11892 | { | 11953 | { |
11893 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | 11954 | if (checkTerrain) |
11894 | foreach (ContactResult r in objectHits) | 11955 | { |
11895 | results.Add(r); | 11956 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
11957 | if (groundContact != null) | ||
11958 | results.Add((ContactResult)groundContact); | ||
11959 | } | ||
11960 | |||
11961 | if (checkAgents) | ||
11962 | { | ||
11963 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
11964 | foreach (ContactResult r in agentHits) | ||
11965 | results.Add(r); | ||
11966 | } | ||
11967 | |||
11968 | if (checkPhysical || checkNonPhysical || detectPhantom) | ||
11969 | { | ||
11970 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
11971 | foreach (ContactResult r in objectHits) | ||
11972 | results.Add(r); | ||
11973 | } | ||
11896 | } | 11974 | } |
11897 | 11975 | ||
11898 | results.Sort(delegate(ContactResult a, ContactResult b) | 11976 | results.Sort(delegate(ContactResult a, ContactResult b) |
11899 | { | 11977 | { |
11900 | return (int)(a.Depth - b.Depth); | 11978 | return a.Depth.CompareTo(b.Depth); |
11901 | }); | 11979 | }); |
11902 | 11980 | ||
11903 | int values = 0; | 11981 | int values = 0; |
11982 | SceneObjectGroup thisgrp = m_host.ParentGroup; | ||
11983 | |||
11904 | foreach (ContactResult result in results) | 11984 | foreach (ContactResult result in results) |
11905 | { | 11985 | { |
11906 | if (result.Depth > dist) | 11986 | if (result.Depth > dist) |
11907 | continue; | 11987 | continue; |
11908 | 11988 | ||
11989 | // physics ray can return colisions with host prim | ||
11990 | if (m_host.LocalId == result.ConsumerID) | ||
11991 | continue; | ||
11992 | |||
11909 | UUID itemID = UUID.Zero; | 11993 | UUID itemID = UUID.Zero; |
11910 | int linkNum = 0; | 11994 | int linkNum = 0; |
11911 | 11995 | ||
@@ -11913,6 +11997,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11913 | // It's a prim! | 11997 | // It's a prim! |
11914 | if (part != null) | 11998 | if (part != null) |
11915 | { | 11999 | { |
12000 | // dont detect members of same object ??? | ||
12001 | if (part.ParentGroup == thisgrp) | ||
12002 | continue; | ||
12003 | |||
11916 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY) | 12004 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY) |
11917 | itemID = part.ParentGroup.UUID; | 12005 | itemID = part.ParentGroup.UUID; |
11918 | else | 12006 | else |
@@ -11923,7 +12011,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11923 | else | 12011 | else |
11924 | { | 12012 | { |
11925 | ScenePresence sp = World.GetScenePresence(result.ConsumerID); | 12013 | ScenePresence sp = World.GetScenePresence(result.ConsumerID); |
11926 | /// It it a boy? a girl? | 12014 | /// It it a boy? a girl? |
11927 | if (sp != null) | 12015 | if (sp != null) |
11928 | itemID = sp.UUID; | 12016 | itemID = sp.UUID; |
11929 | } | 12017 | } |
@@ -11934,14 +12022,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11934 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | 12022 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) |
11935 | list.Add(new LSL_Integer(linkNum)); | 12023 | list.Add(new LSL_Integer(linkNum)); |
11936 | 12024 | ||
11937 | |||
11938 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | 12025 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) |
11939 | list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z)); | 12026 | list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z)); |
11940 | |||
11941 | values++; | ||
11942 | count--; | ||
11943 | 12027 | ||
11944 | if (count == 0) | 12028 | values++; |
12029 | if (values >= count) | ||
11945 | break; | 12030 | break; |
11946 | } | 12031 | } |
11947 | 12032 | ||