diff options
author | Melanie | 2013-03-14 22:34:15 +0000 |
---|---|---|
committer | Melanie | 2013-03-14 22:34:15 +0000 |
commit | 8b657773e4305dc853802017b3353d8d85872e14 (patch) | |
tree | 9810e0c221baf927110b34a2d0545182e25595fd /OpenSim/Region/ScriptEngine/Shared/Api/Implementation | |
parent | Merge branch 'avination' into careminster (diff) | |
parent | refactor: use LSL_Rotation(Quaternion) constructor in lLGetRootRotation() (diff) | |
download | opensim-SC-8b657773e4305dc853802017b3353d8d85872e14.zip opensim-SC-8b657773e4305dc853802017b3353d8d85872e14.tar.gz opensim-SC-8b657773e4305dc853802017b3353d8d85872e14.tar.bz2 opensim-SC-8b657773e4305dc853802017b3353d8d85872e14.tar.xz |
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
3 files changed, 63 insertions, 45 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ab4b172..d634805 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2441,14 +2441,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2441 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 2441 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
2442 | q = avatar.CameraRotation; // Mouselook | 2442 | q = avatar.CameraRotation; // Mouselook |
2443 | else | 2443 | else |
2444 | q = avatar.Rotation; // Currently infrequently updated so may be inaccurate | 2444 | q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate |
2445 | } | 2445 | } |
2446 | else | 2446 | else |
2447 | q = part.ParentGroup.GroupRotation; // Likely never get here but just in case | 2447 | q = part.ParentGroup.GroupRotation; // Likely never get here but just in case |
2448 | } | 2448 | } |
2449 | else | 2449 | else |
2450 | q = part.ParentGroup.GroupRotation; // just the group rotation | 2450 | q = part.ParentGroup.GroupRotation; // just the group rotation |
2451 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2451 | |
2452 | return new LSL_Rotation(q); | ||
2452 | } | 2453 | } |
2453 | 2454 | ||
2454 | q = part.GetWorldRotation(); | 2455 | q = part.GetWorldRotation(); |
@@ -2572,8 +2573,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2572 | public LSL_Vector llGetTorque() | 2573 | public LSL_Vector llGetTorque() |
2573 | { | 2574 | { |
2574 | m_host.AddScriptLPS(1); | 2575 | m_host.AddScriptLPS(1); |
2575 | Vector3 torque = m_host.ParentGroup.GetTorque(); | 2576 | |
2576 | return new LSL_Vector(torque.X,torque.Y,torque.Z); | 2577 | return new LSL_Vector(m_host.ParentGroup.GetTorque()); |
2577 | } | 2578 | } |
2578 | 2579 | ||
2579 | public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local) | 2580 | public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local) |
@@ -2606,13 +2607,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2606 | vel = m_host.ParentGroup.RootPart.Velocity; | 2607 | vel = m_host.ParentGroup.RootPart.Velocity; |
2607 | } | 2608 | } |
2608 | 2609 | ||
2609 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2610 | return new LSL_Vector(vel); |
2610 | } | 2611 | } |
2611 | 2612 | ||
2612 | public LSL_Vector llGetAccel() | 2613 | public LSL_Vector llGetAccel() |
2613 | { | 2614 | { |
2614 | m_host.AddScriptLPS(1); | 2615 | m_host.AddScriptLPS(1); |
2615 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2616 | |
2617 | return new LSL_Vector(m_host.Acceleration); | ||
2616 | } | 2618 | } |
2617 | 2619 | ||
2618 | public void llSetAngularVelocity(LSL_Vector avel, int local) | 2620 | public void llSetAngularVelocity(LSL_Vector avel, int local) |
@@ -3447,14 +3449,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3447 | msg.offline = (byte)0; //offline; | 3449 | msg.offline = (byte)0; //offline; |
3448 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; | 3450 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3449 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3451 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3450 | msg.RegionID = World.RegionInfo.RegionID.Guid; | 3452 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; |
3453 | |||
3454 | Vector3 pos = m_host.AbsolutePosition; | ||
3451 | msg.binaryBucket | 3455 | msg.binaryBucket |
3452 | = Util.StringToBytes256( | 3456 | = Util.StringToBytes256( |
3453 | "{0}/{1}/{2}/{3}", | 3457 | "{0}/{1}/{2}/{3}", |
3454 | World.RegionInfo.RegionName, | 3458 | World.RegionInfo.RegionName, |
3455 | (int)Math.Floor(m_host.AbsolutePosition.X), | 3459 | (int)Math.Floor(pos.X), |
3456 | (int)Math.Floor(m_host.AbsolutePosition.Y), | 3460 | (int)Math.Floor(pos.Y), |
3457 | (int)Math.Floor(m_host.AbsolutePosition.Z)); | 3461 | (int)Math.Floor(pos.Z)); |
3458 | 3462 | ||
3459 | if (m_TransferModule != null) | 3463 | if (m_TransferModule != null) |
3460 | { | 3464 | { |
@@ -4594,9 +4598,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4594 | if (destination == String.Empty) | 4598 | if (destination == String.Empty) |
4595 | destination = World.RegionInfo.RegionName; | 4599 | destination = World.RegionInfo.RegionName; |
4596 | 4600 | ||
4601 | Vector3 pos = presence.AbsolutePosition; | ||
4602 | |||
4597 | // agent must be over the owners land | 4603 | // agent must be over the owners land |
4598 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4604 | if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID) |
4599 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | ||
4600 | { | 4605 | { |
4601 | DoLLTeleport(presence, destination, targetPos, targetLookAt); | 4606 | DoLLTeleport(presence, destination, targetPos, targetLookAt); |
4602 | } | 4607 | } |
@@ -4626,9 +4631,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4626 | // agent must not be a god | 4631 | // agent must not be a god |
4627 | if (presence.GodLevel >= 200) return; | 4632 | if (presence.GodLevel >= 200) return; |
4628 | 4633 | ||
4634 | Vector3 pos = presence.AbsolutePosition; | ||
4635 | |||
4629 | // agent must be over the owners land | 4636 | // agent must be over the owners land |
4630 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4637 | if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID) |
4631 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | ||
4632 | { | 4638 | { |
4633 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); | 4639 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); |
4634 | } | 4640 | } |
@@ -5282,8 +5288,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5282 | public LSL_Vector llGetCenterOfMass() | 5288 | public LSL_Vector llGetCenterOfMass() |
5283 | { | 5289 | { |
5284 | m_host.AddScriptLPS(1); | 5290 | m_host.AddScriptLPS(1); |
5285 | Vector3 center = m_host.GetCenterOfMass(); | 5291 | |
5286 | return new LSL_Vector(center.X,center.Y,center.Z); | 5292 | return new LSL_Vector(m_host.GetCenterOfMass()); |
5287 | } | 5293 | } |
5288 | 5294 | ||
5289 | public LSL_List llListSort(LSL_List src, int stride, int ascending) | 5295 | public LSL_List llListSort(LSL_List src, int stride, int ascending) |
@@ -6302,15 +6308,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6302 | ScenePresence presence = World.GetScenePresence(agentID); | 6308 | ScenePresence presence = World.GetScenePresence(agentID); |
6303 | if (presence != null) | 6309 | if (presence != null) |
6304 | { | 6310 | { |
6311 | Vector3 pos = presence.AbsolutePosition; | ||
6312 | |||
6305 | // agent must be over the owners land | 6313 | // agent must be over the owners land |
6306 | ILandObject land = World.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); | 6314 | ILandObject land = World.LandChannel.GetLandObject(pos.X, pos.Y); |
6307 | if (land == null) | 6315 | if (land == null) |
6308 | return; | 6316 | return; |
6309 | 6317 | ||
6310 | if (m_host.OwnerID == land.LandData.OwnerID) | 6318 | if (m_host.OwnerID == land.LandData.OwnerID) |
6311 | { | 6319 | { |
6312 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); | 6320 | Vector3 p = World.GetNearestAllowedPosition(presence, land); |
6313 | presence.TeleportWithMomentum(pos, null); | 6321 | presence.TeleportWithMomentum(p, null); |
6314 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | 6322 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); |
6315 | } | 6323 | } |
6316 | } | 6324 | } |
@@ -6332,19 +6340,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6332 | ScenePresence presence = World.GetScenePresence(key); | 6340 | ScenePresence presence = World.GetScenePresence(key); |
6333 | if (presence != null) // object is an avatar | 6341 | if (presence != null) // object is an avatar |
6334 | { | 6342 | { |
6335 | if (m_host.OwnerID | 6343 | Vector3 pos = presence.AbsolutePosition; |
6336 | == World.LandChannel.GetLandObject( | 6344 | |
6337 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 6345 | if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID) |
6338 | return 1; | 6346 | return 1; |
6339 | } | 6347 | } |
6340 | else // object is not an avatar | 6348 | else // object is not an avatar |
6341 | { | 6349 | { |
6342 | SceneObjectPart obj = World.GetSceneObjectPart(key); | 6350 | SceneObjectPart obj = World.GetSceneObjectPart(key); |
6351 | |||
6343 | if (obj != null) | 6352 | if (obj != null) |
6344 | if (m_host.OwnerID | 6353 | { |
6345 | == World.LandChannel.GetLandObject( | 6354 | Vector3 pos = obj.AbsolutePosition; |
6346 | obj.AbsolutePosition.X, obj.AbsolutePosition.Y).LandData.OwnerID) | 6355 | |
6356 | if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID) | ||
6347 | return 1; | 6357 | return 1; |
6358 | } | ||
6348 | } | 6359 | } |
6349 | } | 6360 | } |
6350 | 6361 | ||
@@ -6453,7 +6464,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6453 | // or | 6464 | // or |
6454 | // if the object is owned by a person with estate access. | 6465 | // if the object is owned by a person with estate access. |
6455 | 6466 | ||
6456 | ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y); | 6467 | Vector3 pos = av.AbsolutePosition; |
6468 | |||
6469 | ILandObject parcel = World.LandChannel.GetLandObject(pos.X, pos.Y); | ||
6457 | if (parcel != null) | 6470 | if (parcel != null) |
6458 | { | 6471 | { |
6459 | if (m_host.OwnerID == parcel.LandData.OwnerID || | 6472 | if (m_host.OwnerID == parcel.LandData.OwnerID || |
@@ -6465,14 +6478,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6465 | } | 6478 | } |
6466 | } | 6479 | } |
6467 | } | 6480 | } |
6468 | |||
6469 | } | 6481 | } |
6470 | |||
6471 | } | 6482 | } |
6472 | 6483 | ||
6473 | public LSL_Vector llGroundSlope(LSL_Vector offset) | 6484 | public LSL_Vector llGroundSlope(LSL_Vector offset) |
6474 | { | 6485 | { |
6475 | m_host.AddScriptLPS(1); | 6486 | m_host.AddScriptLPS(1); |
6487 | |||
6476 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. | 6488 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. |
6477 | LSL_Vector vsn = llGroundNormal(offset); | 6489 | LSL_Vector vsn = llGroundNormal(offset); |
6478 | 6490 | ||
@@ -6483,7 +6495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6483 | vsl.Normalize(); | 6495 | vsl.Normalize(); |
6484 | //Normalization might be overkill here | 6496 | //Normalization might be overkill here |
6485 | 6497 | ||
6486 | return new LSL_Vector(vsl.X, vsl.Y, vsl.Z); | 6498 | vsn.x = vsl.X; |
6499 | vsn.y = vsl.Y; | ||
6500 | vsn.z = vsl.Z; | ||
6501 | |||
6502 | return vsn; | ||
6487 | } | 6503 | } |
6488 | 6504 | ||
6489 | public LSL_Vector llGroundNormal(LSL_Vector offset) | 6505 | public LSL_Vector llGroundNormal(LSL_Vector offset) |
@@ -6533,7 +6549,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6533 | //I believe the crossproduct of two normalized vectors is a normalized vector so | 6549 | //I believe the crossproduct of two normalized vectors is a normalized vector so |
6534 | //this normalization may be overkill | 6550 | //this normalization may be overkill |
6535 | 6551 | ||
6536 | return new LSL_Vector(vsn.X, vsn.Y, vsn.Z); | 6552 | return new LSL_Vector(vsn); |
6537 | } | 6553 | } |
6538 | 6554 | ||
6539 | public LSL_Vector llGroundContour(LSL_Vector offset) | 6555 | public LSL_Vector llGroundContour(LSL_Vector offset) |
@@ -7037,7 +7053,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7037 | { | 7053 | { |
7038 | m_host.AddScriptLPS(1); | 7054 | m_host.AddScriptLPS(1); |
7039 | UUID key; | 7055 | UUID key; |
7040 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | 7056 | Vector3 pos = m_host.AbsolutePosition; |
7057 | |||
7058 | ILandObject land = World.LandChannel.GetLandObject(pos.X, pos.Y); | ||
7041 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) | 7059 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) |
7042 | { | 7060 | { |
7043 | int expires = 0; | 7061 | int expires = 0; |
@@ -8474,7 +8492,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8474 | { | 8492 | { |
8475 | m_host.AddScriptLPS(1); | 8493 | m_host.AddScriptLPS(1); |
8476 | 8494 | ||
8477 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | 8495 | Vector3 pos = m_host.AbsolutePosition; |
8496 | ILandObject land = World.LandChannel.GetLandObject(pos.X, pos.Y); | ||
8478 | 8497 | ||
8479 | if (land.LandData.OwnerID != m_host.OwnerID) | 8498 | if (land.LandData.OwnerID != m_host.OwnerID) |
8480 | return; | 8499 | return; |
@@ -8488,7 +8507,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8488 | { | 8507 | { |
8489 | m_host.AddScriptLPS(1); | 8508 | m_host.AddScriptLPS(1); |
8490 | 8509 | ||
8491 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | 8510 | Vector3 pos = m_host.AbsolutePosition; |
8511 | ILandObject land = World.LandChannel.GetLandObject(pos.X, pos.Y); | ||
8492 | 8512 | ||
8493 | if (land.LandData.OwnerID != m_host.OwnerID) | 8513 | if (land.LandData.OwnerID != m_host.OwnerID) |
8494 | return String.Empty; | 8514 | return String.Empty; |
@@ -8499,8 +8519,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8499 | public LSL_Vector llGetRootPosition() | 8519 | public LSL_Vector llGetRootPosition() |
8500 | { | 8520 | { |
8501 | m_host.AddScriptLPS(1); | 8521 | m_host.AddScriptLPS(1); |
8502 | return new LSL_Vector(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, | 8522 | |
8503 | m_host.ParentGroup.AbsolutePosition.Z); | 8523 | return new LSL_Vector(m_host.ParentGroup.AbsolutePosition); |
8504 | } | 8524 | } |
8505 | 8525 | ||
8506 | /// <summary> | 8526 | /// <summary> |
@@ -8523,13 +8543,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8523 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 8543 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
8524 | q = avatar.CameraRotation; // Mouselook | 8544 | q = avatar.CameraRotation; // Mouselook |
8525 | else | 8545 | else |
8526 | q = avatar.Rotation; // Currently infrequently updated so may be inaccurate | 8546 | q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate |
8527 | else | 8547 | else |
8528 | q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case | 8548 | q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case |
8529 | } | 8549 | } |
8530 | else | 8550 | else |
8531 | q = m_host.ParentGroup.GroupRotation; // just the group rotation | 8551 | q = m_host.ParentGroup.GroupRotation; // just the group rotation |
8532 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 8552 | |
8553 | return new LSL_Rotation(q); | ||
8533 | } | 8554 | } |
8534 | 8555 | ||
8535 | public LSL_String llGetObjectDesc() | 8556 | public LSL_String llGetObjectDesc() |
@@ -13387,4 +13408,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
13387 | } | 13408 | } |
13388 | } | 13409 | } |
13389 | } | 13410 | } |
13390 | } \ No newline at end of file | 13411 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index e87bb04..a214935 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -2641,18 +2641,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2641 | { | 2641 | { |
2642 | UUID npcId; | 2642 | UUID npcId; |
2643 | if (!UUID.TryParse(npc.m_string, out npcId)) | 2643 | if (!UUID.TryParse(npc.m_string, out npcId)) |
2644 | return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); | 2644 | return new LSL_Rotation(Quaternion.Identity); |
2645 | 2645 | ||
2646 | if (!npcModule.CheckPermissions(npcId, m_host.OwnerID)) | 2646 | if (!npcModule.CheckPermissions(npcId, m_host.OwnerID)) |
2647 | return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); | 2647 | return new LSL_Rotation(Quaternion.Identity); |
2648 | 2648 | ||
2649 | ScenePresence sp = World.GetScenePresence(npcId); | 2649 | ScenePresence sp = World.GetScenePresence(npcId); |
2650 | 2650 | ||
2651 | if (sp != null) | 2651 | if (sp != null) |
2652 | { | 2652 | return new LSL_Rotation(sp.GetWorldRotation()); |
2653 | Quaternion rot = sp.Rotation; | ||
2654 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2655 | } | ||
2656 | } | 2653 | } |
2657 | 2654 | ||
2658 | return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); | 2655 | return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index d3ef378..884f07c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -700,4 +700,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
700 | return retList; | 700 | return retList; |
701 | } | 701 | } |
702 | } | 702 | } |
703 | } \ No newline at end of file | 703 | } |