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authorMelanie2012-01-14 06:09:19 +0000
committerMelanie2012-01-14 06:09:19 +0000
commit43128c9016ea4482bdc38b1b099b67929e28a68b (patch)
treeeafe72f6235ac4d148d4778d67a131a5228ca2dd /OpenSim/Region/ScriptEngine/Shared/Api/Implementation
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs38
1 files changed, 33 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 466e540..943f37d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -140,11 +140,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
140 m_TransferModule = 140 m_TransferModule =
141 m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); 141 m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
142 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); 142 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
143 if (m_UrlModule != null)
144 {
145 m_ScriptEngine.OnScriptRemoved += m_UrlModule.ScriptRemoved;
146 m_ScriptEngine.OnObjectRemoved += m_UrlModule.ObjectRemoved;
147 }
148 143
149 AsyncCommands = new AsyncCommandManager(ScriptEngine); 144 AsyncCommands = new AsyncCommandManager(ScriptEngine);
150 } 145 }
@@ -3063,6 +3058,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3063 // we need to convert from a vector describing 3058 // we need to convert from a vector describing
3064 // the angles of rotation in radians into rotation value 3059 // the angles of rotation in radians into rotation value
3065 3060
3061<<<<<<< HEAD:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
3066 LSL_Types.Quaternion rot = llEuler2Rot(angle); 3062 LSL_Types.Quaternion rot = llEuler2Rot(angle);
3067 3063
3068 // This would only work if your physics system contains an APID controller: 3064 // This would only work if your physics system contains an APID controller:
@@ -3095,10 +3091,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3095 LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f); 3091 LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f);
3096 LSL_Types.Quaternion spin = llEuler2Rot(az); 3092 LSL_Types.Quaternion spin = llEuler2Rot(az);
3097 LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin; 3093 LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin;
3094=======
3095 LSL_Rotation rot = llEuler2Rot(angle);
3096
3097 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply
3098 // set the rotation of the object, copy that behavior
3099 if (strength == 0 || m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
3100 {
3101>>>>>>> master:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
3098 llSetRot(rot); 3102 llSetRot(rot);
3099 } 3103 }
3100 else 3104 else
3101 { 3105 {
3106<<<<<<< HEAD:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
3102 // Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt. 3107 // Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt.
3103 Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f); 3108 Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f);
3104 m_host.RotLookAt(q, (float)strength, (float)damping); 3109 m_host.RotLookAt(q, (float)strength, (float)damping);
@@ -3112,6 +3117,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3112// NotImplemented("llRotLookAt"); 3117// NotImplemented("llRotLookAt");
3113 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); 3118 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
3114 3119
3120=======
3121 m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping);
3122 }
3123>>>>>>> master:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
3115 } 3124 }
3116 3125
3117 public void llStopLookAt() 3126 public void llStopLookAt()
@@ -3534,6 +3543,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3534 m_host.AddScriptLPS(1); 3543 m_host.AddScriptLPS(1);
3535 } 3544 }
3536 3545
3546<<<<<<< HEAD:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
3547=======
3548 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3549 {
3550 m_host.AddScriptLPS(1);
3551
3552 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply
3553 // set the rotation of the object, copy that behavior
3554 if (strength == 0 || m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
3555 {
3556 llSetLocalRot(target);
3557 }
3558 else
3559 {
3560 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
3561 }
3562 }
3563
3564>>>>>>> master:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
3537 public LSL_Integer llStringLength(string str) 3565 public LSL_Integer llStringLength(string str)
3538 { 3566 {
3539 m_host.AddScriptLPS(1); 3567 m_host.AddScriptLPS(1);