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authorOren Hurvitz2012-12-25 10:47:45 +0200
committerJustin Clark-Casey (justincc)2013-01-02 23:16:24 +0000
commit1a6694b26487e4b9bd33e1c6c4415fb7d36f0d1d (patch)
tree1f8357faff5890d6aae27277b57a6adfbbecf2db /OpenSim/Region/ScriptEngine/Shared/Api/Implementation
parentFixed: the AvatarEnteringNewParcel event wasn't triggered in some cases (diff)
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Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs10
1 files changed, 4 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 828288d..33c02ef 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1205,12 +1205,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1205 sunHour += 24.0; 1205 sunHour += 24.0;
1206 1206
1207 World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; 1207 World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun;
1208 World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 1208 World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
1209 World.RegionInfo.RegionSettings.FixedSun = sunFixed; 1209 World.RegionInfo.RegionSettings.FixedSun = sunFixed;
1210 World.RegionInfo.RegionSettings.Save(); 1210 World.RegionInfo.RegionSettings.Save();
1211 1211
1212 World.EventManager.TriggerEstateToolsSunUpdate( 1212 World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle);
1213 World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour);
1214 } 1213 }
1215 1214
1216 /// <summary> 1215 /// <summary>
@@ -1235,8 +1234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1235 World.RegionInfo.EstateSettings.FixedSun = sunFixed; 1234 World.RegionInfo.EstateSettings.FixedSun = sunFixed;
1236 World.RegionInfo.EstateSettings.Save(); 1235 World.RegionInfo.EstateSettings.Save();
1237 1236
1238 World.EventManager.TriggerEstateToolsSunUpdate( 1237 World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle);
1239 World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour);
1240 } 1238 }
1241 1239
1242 /// <summary> 1240 /// <summary>