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authorJustin Clark-Casey (justincc)2011-10-17 01:42:31 +0100
committerJustin Clark-Casey (justincc)2011-10-17 01:42:31 +0100
commit0c041ce12f393367e2754e88d9b8dad5e45f88c4 (patch)
treeac02f32cda8bd7056e1ebbf0c037d9979d808d2b /OpenSim/Region/ScriptEngine/Shared/Api/Implementation
parentGuard HGAssetService against uninitialized variables and null arguments. (diff)
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Implement osNpcSit(). This is still in development so don't trust it
Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :)
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 268a599..7cf6642 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2351,6 +2351,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2351 } 2351 }
2352 } 2352 }
2353 2353
2354 public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
2355 {
2356 CheckThreatLevel(ThreatLevel.High, "osNpcSit");
2357
2358 INPCModule module = World.RequestModuleInterface<INPCModule>();
2359 if (module != null)
2360 {
2361 module.Sit(new UUID(npc.m_string), new UUID(target.m_string), World);
2362 }
2363 }
2364
2354 public void osNpcRemove(LSL_Key npc) 2365 public void osNpcRemove(LSL_Key npc)
2355 { 2366 {
2356 CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); 2367 CheckThreatLevel(ThreatLevel.High, "osNpcRemove");