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author | Robert Adams | 2015-04-12 19:30:55 -0700 |
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committer | Robert Adams | 2015-04-12 19:30:55 -0700 |
commit | 9b337b089c1811e316c7d4cba04cc434f16c950c (patch) | |
tree | 6659b92bb262f235a081ab9aeb070f714de39256 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |
parent | Move osslEnable.ini file from bin/ to bin/config-include. (diff) | |
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Add osCheckODE() function so scripts can configure for running with legacy physics engine.
Function returns 'true' of the physics engine is configured to be 'OpenDynamicsEngine'.
The presumption is that all other physics engines work the same (like SL) or it is a bug.
Does not require ossl functions to be enabled.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index a757da1..7ecaf55 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -1627,6 +1627,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1627 | } | 1627 | } |
1628 | } | 1628 | } |
1629 | 1629 | ||
1630 | public LSL_Integer osCheckODE() | ||
1631 | { | ||
1632 | m_host.AddScriptLPS(1); | ||
1633 | LSL_Integer ret = 0; // false | ||
1634 | if (m_ScriptEngine.World.PhysicsScene != null) | ||
1635 | { | ||
1636 | string physEngine = m_ScriptEngine.World.PhysicsScene.EngineType; | ||
1637 | if (physEngine == "OpenDynamicsEngine") | ||
1638 | { | ||
1639 | ret = 1; // true | ||
1640 | } | ||
1641 | } | ||
1642 | return ret; | ||
1643 | } | ||
1644 | |||
1630 | public string osGetPhysicsEngineType() | 1645 | public string osGetPhysicsEngineType() |
1631 | { | 1646 | { |
1632 | // High because it can be used to target attacks to known weaknesses | 1647 | // High because it can be used to target attacks to known weaknesses |