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author | Justin Clark-Casey (justincc) | 2013-01-18 22:57:09 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-01-18 22:57:09 +0000 |
commit | 74256c0cc47870f6057b64ce117479af79f02ab0 (patch) | |
tree | 9bdc9e66f6e668a06a22ee3a2f772855293e4b5a /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |
parent | BulletSim: reduce jitter in avatar velocity when walking or flying. (diff) | |
download | opensim-SC-74256c0cc47870f6057b64ce117479af79f02ab0.zip opensim-SC-74256c0cc47870f6057b64ce117479af79f02ab0.tar.gz opensim-SC-74256c0cc47870f6057b64ce117479af79f02ab0.tar.bz2 opensim-SC-74256c0cc47870f6057b64ce117479af79f02ab0.tar.xz |
Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so.
This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327
and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483
Animations may still exhibit different behaviour if both scripts and clients are adjusting animations.
A change in the behaviour of client AO to not remove all animations may be a better long term approach.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 25635ff..5c0ff1c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -986,7 +986,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
986 | if (animID == UUID.Zero) | 986 | if (animID == UUID.Zero) |
987 | target.Animator.RemoveAnimation(animation); | 987 | target.Animator.RemoveAnimation(animation); |
988 | else | 988 | else |
989 | target.Animator.RemoveAnimation(animID); | 989 | target.Animator.RemoveAnimation(animID, true); |
990 | } | 990 | } |
991 | } | 991 | } |
992 | } | 992 | } |