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author | Melanie | 2009-10-22 17:39:19 +0100 |
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committer | Melanie | 2009-10-22 17:39:19 +0100 |
commit | fc4ff09181e1a2a9cecf1557795dce3f783966f0 (patch) | |
tree | dfc24cf5688eef7e5baff2e21359d0e1ed6a574c /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |
parent | Fixing the patch to the patch (diff) | |
parent | Merge branch 'master' into vehicles (diff) | |
download | opensim-SC-fc4ff09181e1a2a9cecf1557795dce3f783966f0.zip opensim-SC-fc4ff09181e1a2a9cecf1557795dce3f783966f0.tar.gz opensim-SC-fc4ff09181e1a2a9cecf1557795dce3f783966f0.tar.bz2 opensim-SC-fc4ff09181e1a2a9cecf1557795dce3f783966f0.tar.xz |
Merge branch 'vehicles'
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 31 |
1 files changed, 17 insertions, 14 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 435b6e3..669189d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -99,17 +99,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | m_localID = localID; | 99 | m_localID = localID; |
100 | m_itemID = itemID; | 100 | m_itemID = itemID; |
101 | 101 | ||
102 | m_ScriptDelayFactor = m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 102 | m_ScriptDelayFactor = |
103 | m_ScriptDistanceFactor = m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f); | 103 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
104 | m_MinTimerInterval = m_ScriptEngine.Config.GetFloat("MinTimerInterval", 0.5f); | 104 | m_ScriptDistanceFactor = |
105 | m_automaticLinkPermission = m_ScriptEngine.Config.GetBoolean("AutomaticLinkPermission", false); | 105 | m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f); |
106 | m_scriptConsoleChannel = m_ScriptEngine.Config.GetInt("ScriptConsoleChannel", 0); | 106 | m_MinTimerInterval = |
107 | m_scriptConsoleChannelEnabled = (m_scriptConsoleChannel != 0); | 107 | m_ScriptEngine.Config.GetFloat("MinTimerInterval", 0.5f); |
108 | m_notecardLineReadCharsMax = m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255); | 108 | m_automaticLinkPermission = |
109 | m_ScriptEngine.Config.GetBoolean("AutomaticLinkPermission", false); | ||
110 | m_notecardLineReadCharsMax = | ||
111 | m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255); | ||
109 | if (m_notecardLineReadCharsMax > 65535) | 112 | if (m_notecardLineReadCharsMax > 65535) |
110 | m_notecardLineReadCharsMax = 65535; | 113 | m_notecardLineReadCharsMax = 65535; |
111 | 114 | ||
112 | m_TransferModule = m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); | 115 | m_TransferModule = |
116 | m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); | ||
113 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 117 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
114 | if (m_UrlModule != null) | 118 | if (m_UrlModule != null) |
115 | { | 119 | { |
@@ -1979,7 +1983,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1979 | { | 1983 | { |
1980 | part.UpdateRotation(rot); | 1984 | part.UpdateRotation(rot); |
1981 | // Update rotation does not move the object in the physics scene if it's a linkset. | 1985 | // Update rotation does not move the object in the physics scene if it's a linkset. |
1982 | part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 1986 | |
1987 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | ||
1988 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | ||
1983 | } | 1989 | } |
1984 | 1990 | ||
1985 | /// <summary> | 1991 | /// <summary> |
@@ -6763,15 +6769,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6763 | // try to let this work as in SL... | 6769 | // try to let this work as in SL... |
6764 | if (part.ParentID == 0) | 6770 | if (part.ParentID == 0) |
6765 | { | 6771 | { |
6766 | // special case: If we are root, rotate | 6772 | // special case: If we are root, rotate complete SOG to new rotation |
6767 | // complete SOG to new rotation | ||
6768 | SetRot(part, Rot2Quaternion(q)); | 6773 | SetRot(part, Rot2Quaternion(q)); |
6769 | } | 6774 | } |
6770 | else | 6775 | else |
6771 | { | 6776 | { |
6772 | // we are a child. The rotation values | 6777 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
6773 | // will be set to the one of root modified | ||
6774 | // by rot, as in SL. Don't ask. | ||
6775 | SceneObjectGroup group = part.ParentGroup; | 6778 | SceneObjectGroup group = part.ParentGroup; |
6776 | if (group != null) // a bit paranoid, maybe | 6779 | if (group != null) // a bit paranoid, maybe |
6777 | { | 6780 | { |