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authorJustin Clark-Casey (justincc)2013-03-15 00:06:42 +0000
committerJustin Clark-Casey (justincc)2013-03-15 00:06:42 +0000
commite25ba116a337fe360145ad0a430ee5326d318859 (patch)
treee9f27d7dbc35727e57dcd00f4c72e617b62c8f28 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
parentminor: remove mono compiler warnings in LSL_Api.cs (diff)
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refactor: make llGetLinkName() and llGetLinkKey() use a common GetLinkEntity() method
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs164
1 files changed, 80 insertions, 84 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index cf16571..8adf4d9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -283,6 +283,80 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
283 } 283 }
284 } 284 }
285 285
286 /// <summary>
287 /// Get a given link entity from a linkset (linked objects and any sitting avatars).
288 /// </summary>
289 /// <remarks>
290 /// If there are any ScenePresence's in the linkset (i.e. because they are sat upon one of the prims), then
291 /// these are counted as extra entities that correspond to linknums beyond the number of prims in the linkset.
292 /// The ScenePresences receive linknums in the order in which they sat.
293 /// </remarks>
294 /// <returns>
295 /// The link entity. null if not found.
296 /// </returns>
297 /// <param name='linknum'>
298 /// Can be either a non-negative integer or ScriptBaseClass.LINK_THIS (-4).
299 /// If ScriptBaseClass.LINK_THIS then the entity containing the script is returned.
300 /// If the linkset has one entity and a linknum of zero is given, then the single entity is returned. If any
301 /// positive integer is given in this case then null is returned.
302 /// If the linkset has more than one entity and a linknum greater than zero but equal to or less than the number
303 /// of entities, then the entity which corresponds to that linknum is returned.
304 /// Otherwise, if a positive linknum is given which is greater than the number of entities in the linkset, then
305 /// null is returned.
306 /// </param>
307 public ISceneEntity GetLinkEntity(int linknum)
308 {
309 if (linknum < 0)
310 {
311 if (linknum == ScriptBaseClass.LINK_THIS)
312 return m_host;
313 else
314 return null;
315 }
316
317 int actualPrimCount = m_host.ParentGroup.PrimCount;
318 List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars();
319 int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count;
320
321 // Special case for a single prim. In this case the linknum is zero. However, this will not match a single
322 // prim that has any avatars sat upon it (in which case the root prim is link 1).
323 if (linknum == 0)
324 {
325 if (actualPrimCount == 1 && sittingAvatarIds.Count == 0)
326 return m_host;
327
328 return null;
329 }
330 // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but
331 // here we must match 1 (ScriptBaseClass.LINK_ROOT).
332 else if (linknum == ScriptBaseClass.LINK_ROOT && actualPrimCount == 1)
333 {
334 if (sittingAvatarIds.Count > 0)
335 return m_host.ParentGroup.RootPart;
336 else
337 return null;
338 }
339 else if (linknum <= adjustedPrimCount)
340 {
341 if (linknum <= actualPrimCount)
342 {
343 return m_host.ParentGroup.GetLinkNumPart(linknum);
344 }
345 else
346 {
347 ScenePresence sp = World.GetScenePresence(sittingAvatarIds[linknum - actualPrimCount - 1]);
348 if (sp != null)
349 return sp;
350 else
351 return null;
352 }
353 }
354 else
355 {
356 return null;
357 }
358 }
359
286 public List<SceneObjectPart> GetLinkParts(int linkType) 360 public List<SceneObjectPart> GetLinkParts(int linkType)
287 { 361 {
288 return GetLinkParts(m_host, linkType); 362 return GetLinkParts(m_host, linkType);
@@ -3697,47 +3771,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3697 { 3771 {
3698 m_host.AddScriptLPS(1); 3772 m_host.AddScriptLPS(1);
3699 3773
3700 if (linknum < 0) 3774 ISceneEntity entity = GetLinkEntity(linknum);
3701 {
3702 if (linknum == ScriptBaseClass.LINK_THIS)
3703 return m_host.UUID.ToString();
3704 else
3705 return ScriptBaseClass.NULL_KEY;
3706 }
3707
3708 int actualPrimCount = m_host.ParentGroup.PrimCount;
3709 List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars();
3710 int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count;
3711 3775
3712 // Special case for a single prim. In this case the linknum is zero. However, this will not match a single 3776 if (entity != null)
3713 // prim that has any avatars sat upon it (in which case the root prim is link 1). 3777 return entity.UUID.ToString();
3714 if (linknum == 0)
3715 {
3716 if (actualPrimCount == 1 && sittingAvatarIds.Count == 0)
3717 return m_host.UUID.ToString();
3718
3719 return ScriptBaseClass.NULL_KEY;
3720 }
3721 // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but
3722 // here we must match 1 (ScriptBaseClass.LINK_ROOT).
3723 else if (linknum == 1 && actualPrimCount == 1)
3724 {
3725 if (sittingAvatarIds.Count > 0)
3726 return m_host.ParentGroup.RootPart.UUID.ToString();
3727 else
3728 return ScriptBaseClass.NULL_KEY;
3729 }
3730 else if (linknum <= adjustedPrimCount)
3731 {
3732 if (linknum <= actualPrimCount)
3733 return m_host.ParentGroup.GetLinkNumPart(linknum).UUID.ToString();
3734 else
3735 return sittingAvatarIds[linknum - actualPrimCount - 1].ToString();
3736 }
3737 else 3778 else
3738 {
3739 return ScriptBaseClass.NULL_KEY; 3779 return ScriptBaseClass.NULL_KEY;
3740 }
3741 } 3780 }
3742 3781
3743 /// <summary> 3782 /// <summary>
@@ -3783,55 +3822,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3783 { 3822 {
3784 m_host.AddScriptLPS(1); 3823 m_host.AddScriptLPS(1);
3785 3824
3786 if (linknum < 0) 3825 ISceneEntity entity = GetLinkEntity(linknum);
3787 {
3788 if (linknum == ScriptBaseClass.LINK_THIS)
3789 return m_host.Name;
3790 else
3791 return ScriptBaseClass.NULL_KEY;
3792 }
3793
3794 int actualPrimCount = m_host.ParentGroup.PrimCount;
3795 List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars();
3796 int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count;
3797
3798 // Special case for a single prim. In this case the linknum is zero. However, this will not match a single
3799 // prim that has any avatars sat upon it (in which case the root prim is link 1).
3800 if (linknum == 0)
3801 {
3802 if (actualPrimCount == 1 && sittingAvatarIds.Count == 0)
3803 return m_host.Name;
3804 3826
3805 return ScriptBaseClass.NULL_KEY; 3827 if (entity != null)
3806 } 3828 return entity.Name;
3807 // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but
3808 // here we must match 1 (ScriptBaseClass.LINK_ROOT).
3809 else if (linknum == 1 && actualPrimCount == 1)
3810 {
3811 if (sittingAvatarIds.Count > 0)
3812 return m_host.ParentGroup.RootPart.Name;
3813 else
3814 return ScriptBaseClass.NULL_KEY;
3815 }
3816 else if (linknum <= adjustedPrimCount)
3817 {
3818 if (linknum <= actualPrimCount)
3819 {
3820 return m_host.ParentGroup.GetLinkNumPart(linknum).Name;
3821 }
3822 else
3823 {
3824 ScenePresence sp = World.GetScenePresence(sittingAvatarIds[linknum - actualPrimCount - 1]);
3825 if (sp != null)
3826 return sp.Name;
3827 else
3828 return ScriptBaseClass.NULL_KEY;
3829 }
3830 }
3831 else 3829 else
3832 {
3833 return ScriptBaseClass.NULL_KEY; 3830 return ScriptBaseClass.NULL_KEY;
3834 }
3835 } 3831 }
3836 3832
3837 public LSL_Integer llGetInventoryNumber(int type) 3833 public LSL_Integer llGetInventoryNumber(int type)