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authorMelanie2012-08-18 12:57:49 +0100
committerMelanie2012-08-18 12:57:49 +0100
commit9d6fe1224aa90896edb624d34f77d7c36b368258 (patch)
treee88deb1ab440dce0db50e8745e4171e56413959c /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
parentDo a proper null check to avoid the overloaded operator == trap (diff)
parentWhen reporting a thread timeout, create a copy of the info rather than passin... (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs58
1 files changed, 32 insertions, 26 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 7e48659..fceae02 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1343,31 +1343,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1343 if (part == null || part.ParentGroup.IsDeleted) 1343 if (part == null || part.ParentGroup.IsDeleted)
1344 return; 1344 return;
1345 1345
1346 if (scale.x < 0.01) 1346 // First we need to check whether or not we need to clamp the size of a physics-enabled prim
1347 scale.x = 0.01;
1348 if (scale.y < 0.01)
1349 scale.y = 0.01;
1350 if (scale.z < 0.01)
1351 scale.z = 0.01;
1352
1353 PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; 1347 PhysicsActor pa = part.ParentGroup.RootPart.PhysActor;
1354
1355 if (pa != null && pa.IsPhysical) 1348 if (pa != null && pa.IsPhysical)
1356 { 1349 {
1357 if (scale.x > World.m_maxPhys) 1350 scale.x = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.x));
1358 scale.x = World.m_maxPhys; 1351 scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y));
1359 if (scale.y > World.m_maxPhys) 1352 scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z));
1360 scale.y = World.m_maxPhys;
1361 if (scale.z > World.m_maxPhys)
1362 scale.z = World.m_maxPhys;
1363 } 1353 }
1364 1354
1365 if (scale.x > World.m_maxNonphys) 1355 // Next we clamp the scale to the non-physical min/max
1366 scale.x = World.m_maxNonphys; 1356 scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x));
1367 if (scale.y > World.m_maxNonphys) 1357 scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y));
1368 scale.y = World.m_maxNonphys; 1358 scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z));
1369 if (scale.z > World.m_maxNonphys)
1370 scale.z = World.m_maxNonphys;
1371 1359
1372 Vector3 tmp = part.Scale; 1360 Vector3 tmp = part.Scale;
1373 tmp.X = (float)scale.x; 1361 tmp.X = (float)scale.x;
@@ -4031,9 +4019,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4031 public void llSetText(string text, LSL_Vector color, double alpha) 4019 public void llSetText(string text, LSL_Vector color, double alpha)
4032 { 4020 {
4033 m_host.AddScriptLPS(1); 4021 m_host.AddScriptLPS(1);
4034 Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f), 4022 Vector3 av3 = Util.Clip(new Vector3((float)color.x, (float)color.y,
4035 Util.Clip((float)color.y, 0.0f, 1.0f), 4023 (float)color.z), 0.0f, 1.0f);
4036 Util.Clip((float)color.z, 0.0f, 1.0f));
4037 m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); 4024 m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
4038 //m_host.ParentGroup.HasGroupChanged = true; 4025 //m_host.ParentGroup.HasGroupChanged = true;
4039 //m_host.ParentGroup.ScheduleGroupForFullUpdate(); 4026 //m_host.ParentGroup.ScheduleGroupForFullUpdate();
@@ -7647,9 +7634,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7647 string primText = rules.GetLSLStringItem(idx++); 7634 string primText = rules.GetLSLStringItem(idx++);
7648 LSL_Vector primTextColor = rules.GetVector3Item(idx++); 7635 LSL_Vector primTextColor = rules.GetVector3Item(idx++);
7649 LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); 7636 LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
7650 Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f), 7637 Vector3 av3 = Util.Clip(new Vector3((float)primTextColor.x,
7651 Util.Clip((float)primTextColor.y, 0.0f, 1.0f), 7638 (float)primTextColor.y,
7652 Util.Clip((float)primTextColor.z, 0.0f, 1.0f)); 7639 (float)primTextColor.z), 0.0f, 1.0f);
7653 part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); 7640 part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
7654 7641
7655 break; 7642 break;
@@ -7679,6 +7666,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7679 LSL_Float gain = rules.GetLSLFloatItem(idx++); 7666 LSL_Float gain = rules.GetLSLFloatItem(idx++);
7680 TargetOmega(part, axis, (double)spinrate, (double)gain); 7667 TargetOmega(part, axis, (double)spinrate, (double)gain);
7681 break; 7668 break;
7669 case (int)ScriptBaseClass.PRIM_SLICE:
7670 if (remain < 1)
7671 return null;
7672 LSL_Vector slice = rules.GetVector3Item(idx++);
7673 part.UpdateSlice((float)slice.x, (float)slice.y);
7674 break;
7682 case (int)ScriptBaseClass.PRIM_LINK_TARGET: 7675 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
7683 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. 7676 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
7684 return null; 7677 return null;
@@ -7687,6 +7680,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7687 } 7680 }
7688 } 7681 }
7689 } 7682 }
7683 catch (InvalidCastException e)
7684 {
7685 ShoutError(e.Message);
7686 }
7690 finally 7687 finally
7691 { 7688 {
7692 if (positionChanged) 7689 if (positionChanged)
@@ -8349,6 +8346,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8349 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 8346 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
8350 res.Add(new LSL_Vector(GetPartLocalPos(part))); 8347 res.Add(new LSL_Vector(GetPartLocalPos(part)));
8351 break; 8348 break;
8349 case (int)ScriptBaseClass.PRIM_SLICE:
8350 PrimType prim_type = part.GetPrimType();
8351 bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING);
8352 res.Add(new LSL_Vector(
8353 (useProfileBeginEnd ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0,
8354 1 - (useProfileBeginEnd ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0,
8355 0
8356 ));
8357 break;
8352 } 8358 }
8353 } 8359 }
8354 return res; 8360 return res;