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authorMelanie2010-12-13 20:35:56 +0000
committerMelanie2010-12-13 20:35:56 +0000
commit9bd7f3b03a315d713d53451a36fd64c419ce5f35 (patch)
tree2c56939c277504a6b9997b825255a70df6b37cf2 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
parentChange some lookups in he Land Management module to make group permissions (diff)
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Revamp the viewer -> banlist packet processing so fix a number of bugs.
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs88
1 files changed, 55 insertions, 33 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 3c5f2d0..30fb252 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -6287,16 +6287,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6287 { 6287 {
6288 m_host.AddScriptLPS(1); 6288 m_host.AddScriptLPS(1);
6289 UUID key; 6289 UUID key;
6290 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData; 6290 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
6291 if (land.OwnerID == m_host.OwnerID) 6291 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed))
6292 { 6292 {
6293 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 6293 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
6294 if (UUID.TryParse(avatar, out key)) 6294 if (UUID.TryParse(avatar, out key))
6295 { 6295 {
6296 entry.AgentID = key; 6296 if (land.LandData.ParcelAccessList.FindIndex(
6297 entry.Flags = AccessList.Access; 6297 delegate(ParcelManager.ParcelAccessEntry e)
6298 entry.Time = DateTime.Now.AddHours(hours); 6298 {
6299 land.ParcelAccessList.Add(entry); 6299 if (e.AgentID == key && e.Flags == AccessList.Access)
6300 return true;
6301 return false;
6302 }) == -1)
6303 {
6304 entry.AgentID = key;
6305 entry.Flags = AccessList.Access;
6306 entry.Time = DateTime.Now.AddHours(hours);
6307 land.LandData.ParcelAccessList.Add(entry);
6308 }
6300 } 6309 }
6301 } 6310 }
6302 ScriptSleep(100); 6311 ScriptSleep(100);
@@ -9023,7 +9032,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9023 // according to the docs, this command only works if script owner and land owner are the same 9032 // according to the docs, this command only works if script owner and land owner are the same
9024 // lets add estate owners and gods, too, and use the generic permission check. 9033 // lets add estate owners and gods, too, and use the generic permission check.
9025 ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 9034 ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
9026 if (!World.Permissions.CanEditParcel(m_host.OwnerID, landObject)) return; 9035 if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia)) return;
9027 9036
9028 bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? 9037 bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)?
9029 byte loop = 0; 9038 byte loop = 0;
@@ -9466,16 +9475,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9466 { 9475 {
9467 m_host.AddScriptLPS(1); 9476 m_host.AddScriptLPS(1);
9468 UUID key; 9477 UUID key;
9469 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData; 9478 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
9470 if (land.OwnerID == m_host.OwnerID) 9479 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned))
9471 { 9480 {
9472 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 9481 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
9473 if (UUID.TryParse(avatar, out key)) 9482 if (UUID.TryParse(avatar, out key))
9474 { 9483 {
9475 entry.AgentID = key; 9484 if (land.LandData.ParcelAccessList.FindIndex(
9476 entry.Flags = AccessList.Ban; 9485 delegate(ParcelManager.ParcelAccessEntry e)
9477 entry.Time = DateTime.Now.AddHours(hours); 9486 {
9478 land.ParcelAccessList.Add(entry); 9487 if (e.AgentID == key && e.Flags == AccessList.Ban)
9488 return true;
9489 return false;
9490 }) == -1)
9491 {
9492 entry.AgentID = key;
9493 entry.Flags = AccessList.Ban;
9494 entry.Time = DateTime.Now.AddHours(hours);
9495 land.LandData.ParcelAccessList.Add(entry);
9496 }
9479 } 9497 }
9480 } 9498 }
9481 ScriptSleep(100); 9499 ScriptSleep(100);
@@ -9485,19 +9503,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9485 { 9503 {
9486 m_host.AddScriptLPS(1); 9504 m_host.AddScriptLPS(1);
9487 UUID key; 9505 UUID key;
9488 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData; 9506 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
9489 if (land.OwnerID == m_host.OwnerID) 9507 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed))
9490 { 9508 {
9491 if (UUID.TryParse(avatar, out key)) 9509 if (UUID.TryParse(avatar, out key))
9492 { 9510 {
9493 foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) 9511 int idx = land.LandData.ParcelAccessList.FindIndex(
9494 { 9512 delegate(ParcelManager.ParcelAccessEntry e)
9495 if (entry.AgentID == key && entry.Flags == AccessList.Access) 9513 {
9496 { 9514 if (e.AgentID == key && e.Flags == AccessList.Access)
9497 land.ParcelAccessList.Remove(entry); 9515 return true;
9498 break; 9516 return false;
9499 } 9517 });
9500 } 9518
9519 if (idx != -1)
9520 land.LandData.ParcelAccessList.RemoveAt(idx);
9501 } 9521 }
9502 } 9522 }
9503 ScriptSleep(100); 9523 ScriptSleep(100);
@@ -9507,19 +9527,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9507 { 9527 {
9508 m_host.AddScriptLPS(1); 9528 m_host.AddScriptLPS(1);
9509 UUID key; 9529 UUID key;
9510 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData; 9530 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
9511 if (land.OwnerID == m_host.OwnerID) 9531 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned))
9512 { 9532 {
9513 if (UUID.TryParse(avatar, out key)) 9533 if (UUID.TryParse(avatar, out key))
9514 { 9534 {
9515 foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) 9535 int idx = land.LandData.ParcelAccessList.FindIndex(
9516 { 9536 delegate(ParcelManager.ParcelAccessEntry e)
9517 if (entry.AgentID == key && entry.Flags == AccessList.Ban) 9537 {
9518 { 9538 if (e.AgentID == key && e.Flags == AccessList.Ban)
9519 land.ParcelAccessList.Remove(entry); 9539 return true;
9520 break; 9540 return false;
9521 } 9541 });
9522 } 9542
9543 if (idx != -1)
9544 land.LandData.ParcelAccessList.RemoveAt(idx);
9523 } 9545 }
9524 } 9546 }
9525 ScriptSleep(100); 9547 ScriptSleep(100);