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authorJustin Clark-Casey (justincc)2013-02-14 00:19:28 +0000
committerJustin Clark-Casey (justincc)2013-02-14 00:20:23 +0000
commit69d0e168fb2b945ffcd1fb005abd0192d1eb8876 (patch)
tree3b5fc4966765fcafe3e33b3f0bc1bfc0bb35fa7c /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
parentAdds a couple requested functions to the JsonStore script (diff)
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Fix a very unlikely-to-occur NullReferenceException race condition in llPushObject() where the code assumed that the physics actor it null-checked would still be null when it invoked a method on it
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs9
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index be6ac0a..96f650e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4479,6 +4479,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4479 } 4479 }
4480 } 4480 }
4481 } 4481 }
4482
4482 if (pushAllowed) 4483 if (pushAllowed)
4483 { 4484 {
4484 float distance = (PusheePos - m_host.AbsolutePosition).Length(); 4485 float distance = (PusheePos - m_host.AbsolutePosition).Length();
@@ -4507,17 +4508,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4507 applied_linear_impulse *= scaling_factor; 4508 applied_linear_impulse *= scaling_factor;
4508 4509
4509 } 4510 }
4511
4510 if (pusheeIsAvatar) 4512 if (pusheeIsAvatar)
4511 { 4513 {
4512 if (pusheeav != null) 4514 if (pusheeav != null)
4513 { 4515 {
4514 if (pusheeav.PhysicsActor != null) 4516 PhysicsActor pa = pusheeav.PhysicsActor;
4517
4518 if (pa != null)
4515 { 4519 {
4516 if (local != 0) 4520 if (local != 0)
4517 { 4521 {
4518 applied_linear_impulse *= m_host.GetWorldRotation(); 4522 applied_linear_impulse *= m_host.GetWorldRotation();
4519 } 4523 }
4520 pusheeav.PhysicsActor.AddForce(applied_linear_impulse, true); 4524
4525 pa.AddForce(applied_linear_impulse, true);
4521 } 4526 }
4522 } 4527 }
4523 } 4528 }