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author | Melanie Thielker | 2010-08-05 18:45:17 +0200 |
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committer | Melanie Thielker | 2010-08-05 18:45:17 +0200 |
commit | 05520d676ccee950c94d1f8c079afaaaabdb6a49 (patch) | |
tree | d4fa6c4b058be1ad777354523d52da075503fadb /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |
parent | llRequestSimulatorData DATA_SIM_POS : Divide by RegionSize, don't multiply. T... (diff) | |
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Revert "Enforce a 0.2 second sleep on llDie() before the command is executed - this should get rid of ghost prims (which are much rarer, but still occuring)"
This reverts commit 85fd2def9ce04d68d838439e7931b8358db84ebd.
The sleep helps in only one case: static prims rezzed by script.
In other cases (physical prims, bullets) it's harmful.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index d61715e..bc47fa1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1173,12 +1173,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1173 | public virtual void llDie() | 1173 | public virtual void llDie() |
1174 | { | 1174 | { |
1175 | m_host.AddScriptLPS(1); | 1175 | m_host.AddScriptLPS(1); |
1176 | if (!m_host.IsAttachment) | 1176 | if (!m_host.IsAttachment) throw new SelfDeleteException(); |
1177 | { | ||
1178 | //Enforce a sleep here to avoid ghost prims | ||
1179 | llSleep(0.2d); | ||
1180 | throw new SelfDeleteException(); | ||
1181 | } | ||
1182 | } | 1177 | } |
1183 | 1178 | ||
1184 | public LSL_Float llGround(LSL_Vector offset) | 1179 | public LSL_Float llGround(LSL_Vector offset) |