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authorJustin Clark-Casey (justincc)2011-12-08 18:39:56 +0000
committerJustin Clark-Casey (justincc)2011-12-08 18:39:56 +0000
commit54360dd20ef4034e33bfeadcb067d8ff6cbf7e70 (patch)
tree3e8e6991bd2b765ea95547454988ac3bcab159b5 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
parentOn a new client circuit, send the initial reply ack to let the client know it... (diff)
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When a client connects to a scene, send other avatar appearance data asynchronously to reduce hold up in the IN UDP packet processing loop.
This is already being done for the initial object data send.
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