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authorTedd Hansen2008-01-12 10:25:08 +0000
committerTedd Hansen2008-01-12 10:25:08 +0000
commita993d0d3351f15510e404cc09951723cf5c435fb (patch)
treeb4e186b85fc5b1907dffb1347d8b855a4ea7a0ad /OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
parentScriptServer protocol now correctly casts datatypes -- ready for implementing (diff)
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ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)
Added some sample placeholders for implementing rest of LSL events.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
index 39f2695..047ff2e 100644
--- a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
87 myScriptEngine.Log.Verbose("RemoteEngine", "Creating new script (with connection)"); 87 myScriptEngine.Log.Verbose("RemoteEngine", "Creating new script (with connection)");
88 88
89 // Temp for now: We have one connection only - this is hardcoded in myScriptServerID 89 // Temp for now: We have one connection only - this is hardcoded in myScriptServerID
90 RPC.SendCommand(myScriptServerID, "OnRezScript", script); 90 RPC.SendCommand(myScriptServerID, "OnRezScript", localID, itemID.ToString(), script);
91 91
92 //ScriptServerInterfaces.ServerRemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234); 92 //ScriptServerInterfaces.ServerRemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
93 //remoteScript.Add(localID, obj); 93 //remoteScript.Add(localID, obj);
@@ -99,6 +99,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
99 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) 99 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
100 { 100 {
101 //remoteScript[localID].Events.touch_start(localID, offsetPos, remoteClient); 101 //remoteScript[localID].Events.touch_start(localID, offsetPos, remoteClient);
102 RPC.SendCommand(myScriptServerID, "touch_start", offsetPos, "How to transfer IClientAPI?");
102 } 103 }
103 104
104 105