diff options
author | Adam Frisby | 2008-05-01 18:50:44 +0000 |
---|---|---|
committer | Adam Frisby | 2008-05-01 18:50:44 +0000 |
commit | 76d8eaa4069d6445c47784168e274ba4253f7b9c (patch) | |
tree | 6f0f023b9c994253f3f6808edf94949c7ebd2d29 /OpenSim/Region/ScriptEngine/LSOEngine/LSO | |
parent | Attempt to locate SL client in LaunchSLClient under other Unices. (diff) | |
download | opensim-SC-76d8eaa4069d6445c47784168e274ba4253f7b9c.zip opensim-SC-76d8eaa4069d6445c47784168e274ba4253f7b9c.tar.gz opensim-SC-76d8eaa4069d6445c47784168e274ba4253f7b9c.tar.bz2 opensim-SC-76d8eaa4069d6445c47784168e274ba4253f7b9c.tar.xz |
* Thanks to Mic Bowman for inspiring me to look at that we are still using ASCIIEncoder in places we shouldn't.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/LSOEngine/LSO')
-rw-r--r-- | OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs index e4a57e8..06ae1e9 100644 --- a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs +++ b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs | |||
@@ -289,10 +289,8 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO | |||
289 | 289 | ||
290 | //} | 290 | //} |
291 | // READ EVENT CODE CHUNKS | 291 | // READ EVENT CODE CHUNKS |
292 | LSO_Struct.CodeChunk[] myEventCodeChunk; | ||
293 | if (myStateFrameBlock.StateCount > 0) | 292 | if (myStateFrameBlock.StateCount > 0) |
294 | { | 293 | { |
295 | myEventCodeChunk = new LSO_Struct.CodeChunk[myStateFrameBlock.StateCount]; | ||
296 | for (int i = 0; i < myStateFrameBlock.StateCount; i++) | 294 | for (int i = 0; i < myStateFrameBlock.StateCount; i++) |
297 | { | 295 | { |
298 | // TODO: Somehow organize events and functions so they can be found again, | 296 | // TODO: Somehow organize events and functions so they can be found again, |
@@ -465,7 +463,6 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO | |||
465 | // TODO: How to determine number of codechunks -- does this method work? | 463 | // TODO: How to determine number of codechunks -- does this method work? |
466 | myCodeChunk.CodeChunkArguments = new List<LSO_Struct.CodeChunkArgument>(); | 464 | myCodeChunk.CodeChunkArguments = new List<LSO_Struct.CodeChunkArgument>(); |
467 | byte reader = br_read(1)[0]; | 465 | byte reader = br_read(1)[0]; |
468 | reader = br_read(1)[0]; | ||
469 | 466 | ||
470 | // NOTE ON CODE CHUNK ARGUMENTS | 467 | // NOTE ON CODE CHUNK ARGUMENTS |
471 | // This determins type definition | 468 | // This determins type definition |