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authorJustin Clark-Casey (justincc)2015-01-16 22:44:54 +0000
committerJustin Clark-Casey (justincc)2015-01-16 22:46:48 +0000
commit8d724e90de0fb3b406f82f4e06b6f5b79c5a538c (patch)
tree069eac2d8fa46b63267d4119795a6cabf218c97f /OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
parentminor: Suppress the log messages when user profiles data is requested for an ... (diff)
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For scripts in attachments, don't save .state files apart from the initial one as these are ignored since .state is saved in the attachment's asset.
This eliminates pointless work and exceptions when an appdomain is unloaded whilst an attachment script state is persisted. Adds test for this case. Relates to http://opensimulator.org/mantis/view.php?id=7407
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index 1097efb..35e5f18 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -98,6 +98,12 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
98 string State { get; set; } 98 string State { get; set; }
99 99
100 /// <summary> 100 /// <summary>
101 /// If true then the engine is responsible for persisted state. If false then some other component may
102 /// persist state (e.g. attachments persisting in assets).
103 /// </summary>
104 bool StatePersistedHere { get; }
105
106 /// <summary>
101 /// Time the script was last started 107 /// Time the script was last started
102 /// </summary> 108 /// </summary>
103 DateTime TimeStarted { get; } 109 DateTime TimeStarted { get; }