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authorJustin Clark-Casey (justincc)2013-01-16 02:07:43 +0000
committerJustin Clark-Casey (justincc)2013-01-16 02:07:43 +0000
commit0963ece25bdef16852f5fd8ae4515a2f05d8b6e4 (patch)
treef95a3eef3e94df4408d555a30cd62bce629623f2 /OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
parentRevert "Implement co-operative script termination if termination comes during... (diff)
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Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs9
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
index e95cbd7..d2323f5 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Threading;
29using OpenMetaverse; 30using OpenMetaverse;
30using OpenSim.Framework; 31using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
@@ -40,7 +41,11 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
40 /// </summary> 41 /// </summary>
41 /// <remarks> 42 /// <remarks>
42 /// Each API has an identifier, which is used to load the proper runtime assembly at load time. 43 /// Each API has an identifier, which is used to load the proper runtime assembly at load time.
43 /// <param name='scriptInstance'>/param> 44 /// <param name='scriptEngine'>/param>
44 void Initialize(IScriptInstance scriptInstance); 45 /// <param name='host'>/param>
46 /// <param name='item'>/param>
47 /// <param name='coopSleepHandle'>/param>
48 void Initialize(
49 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle);
45 } 50 }
46} \ No newline at end of file 51} \ No newline at end of file