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authorTedd Hansen2008-02-02 03:42:35 +0000
committerTedd Hansen2008-02-02 03:42:35 +0000
commit8dc5153ad7f20bb74e582c68f700fe34f25fec24 (patch)
tree440a798a35c684fcd41763ceefc33e2bd51cede1 /OpenSim/Region/ScriptEngine/DotNetEngine
parentBugfix: LSL was mapped to VB.Net compiler ... that didn't work out so well :) (diff)
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Added header/footer of scripts to make C# and VB scripts much easier to write.
Added some logging on what is happening during compile.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs54
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs3
2 files changed, 49 insertions, 8 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index b919f22..883ed5e 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -81,6 +81,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
81 public bool in_startup = true; 81 public bool in_startup = true;
82 public void ReadConfig() 82 public void ReadConfig()
83 { 83 {
84
85 // Get some config
84 WriteScriptSourceToDebugFile = m_scriptEngine.ScriptConfigSource.GetBoolean("WriteScriptSourceToDebugFile", true); 86 WriteScriptSourceToDebugFile = m_scriptEngine.ScriptConfigSource.GetBoolean("WriteScriptSourceToDebugFile", true);
85 CompileWithDebugInformation = m_scriptEngine.ScriptConfigSource.GetBoolean("CompileWithDebugInformation", true); 87 CompileWithDebugInformation = m_scriptEngine.ScriptConfigSource.GetBoolean("CompileWithDebugInformation", true);
86 CleanUpOldScriptsOnStartup = m_scriptEngine.ScriptConfigSource.GetBoolean("CleanUpOldScriptsOnStartup", true); 88 CleanUpOldScriptsOnStartup = m_scriptEngine.ScriptConfigSource.GetBoolean("CleanUpOldScriptsOnStartup", true);
@@ -91,16 +93,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
91 { 93 {
92 FilePrefix = FilePrefix.Replace(c, '_'); 94 FilePrefix = FilePrefix.Replace(c, '_');
93 } 95 }
94 // First time we start? 96
97 // First time we start? Delete old files
95 if (in_startup) 98 if (in_startup)
96 { 99 {
97 in_startup = false; 100 in_startup = false;
98 DeleteOldFiles(); 101 DeleteOldFiles();
99 } 102 }
100 103
101 LanguageMapping.Add("cs", enumCompileType.cs); 104 // Map name and enum type of our supported languages
102 LanguageMapping.Add("vb", enumCompileType.vb); 105 LanguageMapping.Add(enumCompileType.cs.ToString(), enumCompileType.cs);
103 LanguageMapping.Add("lsl", enumCompileType.lsl); 106 LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb);
107 LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl);
104 108
105 // Allowed compilers 109 // Allowed compilers
106 string allowedCompilers = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl;cs;vb"); 110 string allowedCompilers = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl;cs;vb");
@@ -112,6 +116,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
112 { 116 {
113 m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Config error. Compiler is unable to recongnize language type \"" + strl + "\" specified in \"AllowedCompilers\"."); 117 m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Config error. Compiler is unable to recongnize language type \"" + strl + "\" specified in \"AllowedCompilers\".");
114 } 118 }
119 else
120 {
121#if DEBUG
122 m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Config OK. Compiler recongnized language type \"" + strl + "\" specified in \"AllowedCompilers\".");
123#endif
124 }
115 AllowedCompilers.Add(strlan, true); 125 AllowedCompilers.Add(strlan, true);
116 } 126 }
117 if (AllowedCompilers.Count == 0) 127 if (AllowedCompilers.Count == 0)
@@ -122,7 +132,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
122 132
123 // Is this language recognized at all? 133 // Is this language recognized at all?
124 if (!LanguageMapping.ContainsKey(defaultCompileLanguage)) 134 if (!LanguageMapping.ContainsKey(defaultCompileLanguage))
125 m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Config error. Default language specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Scripts may not be executed!"); 135 {
136 m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName,
137 "Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\".");
138 defaultCompileLanguage = "lsl";
139 }
126 140
127 // Is this language in allow-list? 141 // Is this language in allow-list?
128 if (!AllowedCompilers.ContainsKey(defaultCompileLanguage)) 142 if (!AllowedCompilers.ContainsKey(defaultCompileLanguage))
@@ -132,6 +146,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
132 } 146 }
133 else 147 else
134 { 148 {
149#if DEBUG
150 m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName,
151 "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
152#endif
135 // LANGUAGE IS IN ALLOW-LIST 153 // LANGUAGE IS IN ALLOW-LIST
136 DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; 154 DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage];
137 } 155 }
@@ -140,6 +158,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
140 158
141 } 159 }
142 160
161 /// <summary>
162 /// Delete old script files
163 /// </summary>
143 private void DeleteOldFiles() 164 private void DeleteOldFiles()
144 { 165 {
145 166
@@ -227,10 +248,27 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
227 compileScript = LSL_Converter.Convert(Script); 248 compileScript = LSL_Converter.Convert(Script);
228 l = enumCompileType.cs; 249 l = enumCompileType.cs;
229 } 250 }
230 else 251
252 switch (l)
231 { 253 {
232 // We don't need to convert 254 case enumCompileType.cs:
233 compileScript = Script; 255 compileScript = String.Empty +
256 "using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;" +
257 String.Empty + "namespace SecondLife { " +
258 String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { " +
259 @"public Script() { } " +
260 Script +
261 "} }\r\n";
262 break;
263 case enumCompileType.vb:
264 compileScript = String.Empty +
265 "Imports OpenSim.Region.ScriptEngine.Common: Imports System.Collections.Generic: " +
266 String.Empty + "NameSpace SecondLife { " +
267 String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.LSL_BaseClass: " +
268 @"Public Sub New(): End Sub: " +
269 Script +
270 ":End Class :End Namespace\r\n";
271 break;
234 } 272 }
235 return CompileFromCSorVBText(Script, l); 273 return CompileFromCSorVBText(Script, l);
236 } 274 }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 821b2d4..2f90c16 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -41,6 +41,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
41 : base(scriptEngine) 41 : base(scriptEngine)
42 { 42 {
43 base.m_scriptEngine = scriptEngine; 43 base.m_scriptEngine = scriptEngine;
44
44 } 45 }
45 46
46 // KEEP TRACK OF SCRIPTS <int id, whatever script> 47 // KEEP TRACK OF SCRIPTS <int id, whatever script>
@@ -57,7 +58,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
57 58
58 // First time start? Lets fire up our compiler... 59 // First time start? Lets fire up our compiler...
59 if (LSLCompiler == null) 60 if (LSLCompiler == null)
61 {
60 LSLCompiler = new Compiler.LSL.Compiler(m_scriptEngine); 62 LSLCompiler = new Compiler.LSL.Compiler(m_scriptEngine);
63 }
61 64
62 //IScriptHost root = host.GetRoot(); 65 //IScriptHost root = host.GetRoot();
63 66