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author | teravus | 2012-12-29 08:53:58 -0500 |
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committer | teravus | 2012-12-29 08:53:58 -0500 |
commit | 6797ac14741851efa5ba60a00891e18cf7755c80 (patch) | |
tree | b2b9b4870100f12d59d3bcd257349051fdede2d4 /OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs | |
parent | bug fix, cleanup... (diff) | |
download | opensim-SC-6797ac14741851efa5ba60a00891e18cf7755c80.zip opensim-SC-6797ac14741851efa5ba60a00891e18cf7755c80.tar.gz opensim-SC-6797ac14741851efa5ba60a00891e18cf7755c80.tar.bz2 opensim-SC-6797ac14741851efa5ba60a00891e18cf7755c80.tar.xz |
* This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs')
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