diff options
Some work on Module loading/management.
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them).
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim.
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs index 493a063..5d34229 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs | |||
@@ -4,6 +4,7 @@ using System.Text; | |||
4 | using libsecondlife; | 4 | using libsecondlife; |
5 | using OpenSim.Region.Environment.Scenes; | 5 | using OpenSim.Region.Environment.Scenes; |
6 | using OpenSim.Region.Environment.Scenes.Scripting; | 6 | using OpenSim.Region.Environment.Scenes.Scripting; |
7 | using OpenSim.Region.Environment.Interfaces; | ||
7 | using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; | 8 | using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; |
8 | using OpenSim.Region.ScriptEngine.Common; | 9 | using OpenSim.Region.ScriptEngine.Common; |
9 | using OpenSim.Framework.Console; | 10 | using OpenSim.Framework.Console; |
@@ -650,6 +651,24 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
650 | public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return 0; } | 651 | public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return 0; } |
651 | public List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param) { return new List<string>(); } | 652 | public List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param) { return new List<string>(); } |
652 | 653 | ||
654 | // | ||
655 | // OpenSim functions | ||
656 | // | ||
657 | public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer) | ||
658 | { | ||
659 | if (dynamicID == "") | ||
660 | { | ||
661 | IDynamicTextureManager textureManager = this.World.RequestModuleInterface<IDynamicTextureManager>(); | ||
662 | LLUUID createdTexture = textureManager.AddDynamicTextureURL(World.RegionInfo.SimUUID, this.m_host.UUID, contentType, url, extraParams, timer); | ||
663 | return createdTexture.ToStringHyphenated(); | ||
664 | } | ||
665 | else | ||
666 | { | ||
667 | //TODO update existing dynamic textures | ||
668 | } | ||
669 | |||
670 | return LLUUID.Zero.ToStringHyphenated(); | ||
671 | } | ||
653 | 672 | ||
654 | } | 673 | } |
655 | } | 674 | } |