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author | Tedd Hansen | 2007-08-18 20:53:13 +0000 |
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committer | Tedd Hansen | 2007-08-18 20:53:13 +0000 |
commit | 551f2af39f2bc003bef9ba388ccb4a6d87f2f36b (patch) | |
tree | 6338597d88a959f5d9391439fb2bb4978b897df5 /OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs | |
parent | Working on AppDomains. Scripting is now officially broken. :] (diff) | |
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LSL Compiler now only referring required assemblies (DotNetEngine and Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs index 81f8e2d..f41cd59 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs | |||
@@ -18,8 +18,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
18 | DataTypes.Add("float", "double"); | 18 | DataTypes.Add("float", "double"); |
19 | DataTypes.Add("string", "string"); | 19 | DataTypes.Add("string", "string"); |
20 | DataTypes.Add("key", "string"); | 20 | DataTypes.Add("key", "string"); |
21 | DataTypes.Add("vector", "Axiom.Math.Vector3"); | 21 | DataTypes.Add("vector", "LSL_Types.Vector3"); |
22 | DataTypes.Add("rotation", "Axiom.Math.Quaternion"); | 22 | DataTypes.Add("rotation", "LSL_Types.Quaternion"); |
23 | DataTypes.Add("list", "list"); | 23 | DataTypes.Add("list", "list"); |
24 | DataTypes.Add("null", "null"); | 24 | DataTypes.Add("null", "null"); |
25 | } | 25 | } |
@@ -205,8 +205,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
205 | Script = Regex.Replace(Script, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | 205 | Script = Regex.Replace(Script, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); |
206 | 206 | ||
207 | // Replace <x,y,z> and <x,y,z,r> | 207 | // Replace <x,y,z> and <x,y,z,r> |
208 | Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*,[^,>]*)>", @"new Axiom.Math.Quaternion($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | 208 | Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Quaternion($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); |
209 | Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*)>", @"new Axiom.Math.Vector3($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | 209 | Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Vector3($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); |
210 | 210 | ||
211 | // Replace List []'s | 211 | // Replace List []'s |
212 | Script = Regex.Replace(Script, @"\[([^\]]*)\]", @"List.Parse($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | 212 | Script = Regex.Replace(Script, @"\[([^\]]*)\]", @"List.Parse($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); |
@@ -227,7 +227,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
227 | 227 | ||
228 | 228 | ||
229 | // Add namespace, class name and inheritance | 229 | // Add namespace, class name and inheritance |
230 | Return = "namespace SecondLife {\r\n"; | 230 | Return = "" + |
231 | "using System;\r\n" + | ||
232 | "using System.Collections.Generic;\r\n" + | ||
233 | "using System.Text;\r\n" + | ||
234 | "using OpenSim.Region.ScriptEngine.Common;\r\n" + | ||
235 | "namespace SecondLife {\r\n"; | ||
231 | Return += "[Serializable] public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass {\r\n"; | 236 | Return += "[Serializable] public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass {\r\n"; |
232 | Return += @"public Script() { }"+"\r\n"; | 237 | Return += @"public Script() { }"+"\r\n"; |
233 | Return += Script; | 238 | Return += Script; |