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authorJeff Ames2008-08-15 10:24:04 +0000
committerJeff Ames2008-08-15 10:24:04 +0000
commitdde21314e75acdaeff27af70077f283493401961 (patch)
tree490ab065895adb41ee4771fce623f99faa60b507 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase
parentFixes a case where, when inventory is not currently accessible due (diff)
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Update svn properties, formatting cleanup, fix a couple compiler warnings.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
index 7dfac62..255ab99 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
43 /// </summary> 43 /// </summary>
44 public class EventQueueThreadClass : iScriptEngineFunctionModule 44 public class EventQueueThreadClass : iScriptEngineFunctionModule
45 { 45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 /// <summary> 48 /// <summary>
49 /// How many ms to sleep if queue is empty 49 /// How many ms to sleep if queue is empty