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author | Tedd Hansen | 2008-02-02 02:35:56 +0000 |
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committer | Tedd Hansen | 2008-02-02 02:35:56 +0000 |
commit | 8ccc12d642d1104bf4c1249a02a82d8af5d6efe0 (patch) | |
tree | f3691396c5649dbfc393b289cf7b5224cb251c85 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase | |
parent | Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenS... (diff) | |
download | opensim-SC-8ccc12d642d1104bf4c1249a02a82d8af5d6efe0.zip opensim-SC-8ccc12d642d1104bf4c1249a02a82d8af5d6efe0.tar.gz opensim-SC-8ccc12d642d1104bf4c1249a02a82d8af5d6efe0.tar.bz2 opensim-SC-8ccc12d642d1104bf4c1249a02a82d8af5d6efe0.tar.xz |
Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
Added VISUAL BASIC.NET-support
//cs, //lsl and //vb as first characters of script will determine what compiler is used.
Compile warnings are no longer treated as errors. Script will still run.
Added a few useless and useful config options:
Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup
Loads of warnings for incorrect config
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs index 842bac9..dc98637 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs | |||
@@ -58,6 +58,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
58 | /// </summary> | 58 | /// </summary> |
59 | private void StopMaintenanceThread() | 59 | private void StopMaintenanceThread() |
60 | { | 60 | { |
61 | #if DEBUG | ||
62 | m_ScriptEngine.Log.Debug(m_ScriptEngine.ScriptEngineName, "StopMaintenanceThread() called"); | ||
63 | #endif | ||
64 | PleaseShutdown = true; | ||
65 | Thread.Sleep(100); | ||
61 | try | 66 | try |
62 | { | 67 | { |
63 | if (MaintenanceThreadThread != null) | 68 | if (MaintenanceThreadThread != null) |
@@ -70,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
70 | } | 75 | } |
71 | catch (Exception ex) | 76 | catch (Exception ex) |
72 | { | 77 | { |
73 | m_ScriptEngine.Log.Error("EventQueueManager", "Exception stopping maintenence thread: " + ex.ToString()); | 78 | m_ScriptEngine.Log.Error(m_ScriptEngine.ScriptEngineName, "Exception stopping maintenence thread: " + ex.ToString()); |
74 | } | 79 | } |
75 | 80 | ||
76 | } | 81 | } |