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authorTedd Hansen2008-02-01 22:18:55 +0000
committerTedd Hansen2008-02-01 22:18:55 +0000
commita6726b0c9de4ef875348f9dcbf21a9c93bde8a09 (patch)
treebcf0fbbe7306172e2933f59799813f84ed5a621f /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
parentThank you, Kinoc for the ChatModule.cs updates. (diff)
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SCRIPT SUPPORT IS STILL BROKEN.
Bugfix: Scripts exceeding max and set to be killed were not killed, only removed. Added ability to re-read configuration while OpenSim is running All regions now sharing one MaintenanceThread New MaintenanceThread: - checks for script execution timeout - re-reads config - starts/stops threads if thread active count becomes too high/low compared to config Speed increase on event execution: - Reuse of try{}catch{} blocks - Time calculation on event execution
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs127
1 files changed, 127 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
new file mode 100644
index 0000000..9536291
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
@@ -0,0 +1,127 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using System.Threading;
5
6namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
7{
8 /// <summary>
9 /// This class does maintenance on script engine.
10 /// </summary>
11 public class MaintenanceThread
12 {
13 public ScriptEngine m_ScriptEngine;
14 private int MaintenanceLoopms;
15
16 public MaintenanceThread(ScriptEngine _ScriptEngine)
17 {
18 m_ScriptEngine = _ScriptEngine;
19
20 ReadConfig();
21
22 // Start maintenance thread
23 StartMaintenanceThread();
24 }
25
26 ~MaintenanceThread()
27 {
28 StopMaintenanceThread();
29 }
30
31 private void ReadConfig()
32 {
33 MaintenanceLoopms = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopms", 50);
34 }
35
36
37 #region " Maintenance thread "
38 /// <summary>
39 /// Maintenance thread. Enforcing max execution time for example.
40 /// </summary>
41 public static Thread MaintenanceThreadThread;
42
43 /// <summary>
44 /// Starts maintenance thread
45 /// </summary>
46 private void StartMaintenanceThread()
47 {
48 StopMaintenanceThread();
49
50 MaintenanceThreadThread = new Thread(MaintenanceLoop);
51 MaintenanceThreadThread.Name = "ScriptMaintenanceThread";
52 MaintenanceThreadThread.IsBackground = true;
53 MaintenanceThreadThread.Start();
54 }
55
56 /// <summary>
57 /// Stops maintenance thread
58 /// </summary>
59 private void StopMaintenanceThread()
60 {
61 try
62 {
63 if (MaintenanceThreadThread != null)
64 {
65 if (MaintenanceThreadThread.IsAlive)
66 {
67 MaintenanceThreadThread.Abort();
68 }
69 }
70 }
71 catch (Exception ex)
72 {
73 m_ScriptEngine.Log.Error("EventQueueManager", "Exception stopping maintenence thread: " + ex.ToString());
74 }
75
76 }
77
78 /// <summary>
79 /// A thread should run in this loop and check all running scripts
80 /// </summary>
81 public void MaintenanceLoop()
82 {
83 try
84 {
85 long Last_maxFunctionExecutionTimens = 0;// DateTime.Now.Ticks;
86 long Last_ReReadConfigFilens = DateTime.Now.Ticks;
87 while (true)
88 {
89 System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep
90
91 // Re-reading config every x seconds?
92 if (m_ScriptEngine.ReReadConfigFileSeconds > 0)
93 {
94 // Check if its time to re-read config
95 if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.ReReadConfigFilens)
96 {
97 // Its time to re-read config file
98 m_ScriptEngine.ConfigSource.Reload(); // Re-read config
99 Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
100 }
101 }
102
103 // Adjust number of running script threads if not correct
104 if (m_ScriptEngine.m_EventQueueManager.eventQueueThreads.Count != m_ScriptEngine.m_EventQueueManager.numberOfThreads)
105 {
106 m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
107 }
108
109
110 // Check if any script has exceeded its max execution time
111 if (m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime)
112 {
113 if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens > m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens)
114 {
115 m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
116 Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
117 }
118 }
119 }
120 }
121 catch (ThreadAbortException tae)
122 {
123 }
124 }
125 #endregion
126 }
127}