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author | Melanie Thielker | 2008-09-26 13:16:11 +0000 |
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committer | Melanie Thielker | 2008-09-26 13:16:11 +0000 |
commit | 824283ca3c2ab54868ed61fdb0a329221d69e5fa (patch) | |
tree | 9013892fa2afa579bffe8bdcd6a46e2242ed085c /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs | |
parent | * Wind updates. Still random.. but in 4 directions instead of two! (diff) | |
download | opensim-SC-824283ca3c2ab54868ed61fdb0a329221d69e5fa.zip opensim-SC-824283ca3c2ab54868ed61fdb0a329221d69e5fa.tar.gz opensim-SC-824283ca3c2ab54868ed61fdb0a329221d69e5fa.tar.bz2 opensim-SC-824283ca3c2ab54868ed61fdb0a329221d69e5fa.tar.xz |
Remove all the subclassing complexity and script server interfaces from
DNE and move all of DNE into the DotNetEngine directory. Remove references
that would cause the script runtime to load the entire engine + scene into
each script appdomain. This might help DNE memory consumption.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs | 243 |
1 files changed, 0 insertions, 243 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs deleted file mode 100644 index ef87b2f..0000000 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs +++ /dev/null | |||
@@ -1,243 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using log4net; | ||
33 | using OpenSim.Framework; | ||
34 | |||
35 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// This class does maintenance on script engine. | ||
39 | /// </summary> | ||
40 | public class MaintenanceThread : iScriptEngineFunctionModule | ||
41 | { | ||
42 | |||
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | //public ScriptEngine m_ScriptEngine; | ||
46 | private int MaintenanceLoopms; | ||
47 | private int MaintenanceLoopTicks_ScriptLoadUnload; | ||
48 | private int MaintenanceLoopTicks_Other; | ||
49 | |||
50 | |||
51 | public MaintenanceThread() | ||
52 | { | ||
53 | //m_ScriptEngine = _ScriptEngine; | ||
54 | |||
55 | ReadConfig(); | ||
56 | |||
57 | // Start maintenance thread | ||
58 | StartMaintenanceThread(); | ||
59 | } | ||
60 | |||
61 | ~MaintenanceThread() | ||
62 | { | ||
63 | StopMaintenanceThread(); | ||
64 | } | ||
65 | |||
66 | public void ReadConfig() | ||
67 | { | ||
68 | // Bad hack, but we need a m_ScriptEngine :) | ||
69 | lock (ScriptEngine.ScriptEngines) | ||
70 | { | ||
71 | foreach (ScriptEngine m_ScriptEngine in ScriptEngine.ScriptEngines) | ||
72 | { | ||
73 | MaintenanceLoopms = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopms", 50); | ||
74 | MaintenanceLoopTicks_ScriptLoadUnload = | ||
75 | m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopTicks_ScriptLoadUnload", 1); | ||
76 | MaintenanceLoopTicks_Other = | ||
77 | m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopTicks_Other", 10); | ||
78 | |||
79 | return; | ||
80 | } | ||
81 | } | ||
82 | } | ||
83 | |||
84 | #region " Maintenance thread " | ||
85 | /// <summary> | ||
86 | /// Maintenance thread. Enforcing max execution time for example. | ||
87 | /// </summary> | ||
88 | public Thread MaintenanceThreadThread; | ||
89 | |||
90 | /// <summary> | ||
91 | /// Starts maintenance thread | ||
92 | /// </summary> | ||
93 | private void StartMaintenanceThread() | ||
94 | { | ||
95 | if (MaintenanceThreadThread == null) | ||
96 | { | ||
97 | MaintenanceThreadThread = new Thread(MaintenanceLoop); | ||
98 | MaintenanceThreadThread.Name = "ScriptMaintenanceThread"; | ||
99 | MaintenanceThreadThread.IsBackground = true; | ||
100 | MaintenanceThreadThread.Start(); | ||
101 | ThreadTracker.Add(MaintenanceThreadThread); | ||
102 | } | ||
103 | } | ||
104 | |||
105 | /// <summary> | ||
106 | /// Stops maintenance thread | ||
107 | /// </summary> | ||
108 | private void StopMaintenanceThread() | ||
109 | { | ||
110 | #if DEBUG | ||
111 | //m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: StopMaintenanceThread() called"); | ||
112 | #endif | ||
113 | //PleaseShutdown = true; | ||
114 | Thread.Sleep(100); | ||
115 | try | ||
116 | { | ||
117 | if (MaintenanceThreadThread != null && MaintenanceThreadThread.IsAlive) | ||
118 | { | ||
119 | MaintenanceThreadThread.Abort(); | ||
120 | } | ||
121 | } | ||
122 | catch (Exception) | ||
123 | { | ||
124 | //m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: Exception stopping maintenence thread: " + ex.ToString()); | ||
125 | } | ||
126 | } | ||
127 | |||
128 | // private ScriptEngine lastScriptEngine; // Keep track of what ScriptEngine instance we are at so we can give exception | ||
129 | /// <summary> | ||
130 | /// A thread should run in this loop and check all running scripts | ||
131 | /// </summary> | ||
132 | public void MaintenanceLoop() | ||
133 | { | ||
134 | //if (m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens < MaintenanceLoopms) | ||
135 | // m_ScriptEngine.Log.Warn("[" + m_ScriptEngine.ScriptEngineName + "]: " + | ||
136 | // "Configuration error: MaxEventExecutionTimeMs is less than MaintenanceLoopms. The Maintenance Loop will only check scripts once per run."); | ||
137 | |||
138 | long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks; | ||
139 | long Last_ReReadConfigFilens = DateTime.Now.Ticks; | ||
140 | int MaintenanceLoopTicks_ScriptLoadUnload_Count = 0; | ||
141 | int MaintenanceLoopTicks_Other_Count = 0; | ||
142 | bool MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = false; | ||
143 | bool MaintenanceLoopTicks_Other_ResetCount = false; | ||
144 | |||
145 | while (true) | ||
146 | { | ||
147 | try | ||
148 | { | ||
149 | while (true) | ||
150 | { | ||
151 | Thread.Sleep(MaintenanceLoopms); // Sleep before next pass | ||
152 | |||
153 | // Reset counters? | ||
154 | if (MaintenanceLoopTicks_ScriptLoadUnload_ResetCount) | ||
155 | { | ||
156 | MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = false; | ||
157 | MaintenanceLoopTicks_ScriptLoadUnload_Count = 0; | ||
158 | } | ||
159 | if (MaintenanceLoopTicks_Other_ResetCount) | ||
160 | { | ||
161 | MaintenanceLoopTicks_Other_ResetCount = false; | ||
162 | MaintenanceLoopTicks_Other_Count = 0; | ||
163 | } | ||
164 | |||
165 | // Increase our counters | ||
166 | MaintenanceLoopTicks_ScriptLoadUnload_Count++; | ||
167 | MaintenanceLoopTicks_Other_Count++; | ||
168 | |||
169 | |||
170 | //lock (ScriptEngine.ScriptEngines) | ||
171 | //{ | ||
172 | foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines)) | ||
173 | { | ||
174 | // lastScriptEngine = m_ScriptEngine; | ||
175 | // Re-reading config every x seconds | ||
176 | if (MaintenanceLoopTicks_Other_Count >= MaintenanceLoopTicks_Other) | ||
177 | { | ||
178 | MaintenanceLoopTicks_Other_ResetCount = true; | ||
179 | if (m_ScriptEngine.RefreshConfigFilens > 0) | ||
180 | { | ||
181 | // Check if its time to re-read config | ||
182 | if (DateTime.Now.Ticks - Last_ReReadConfigFilens > | ||
183 | m_ScriptEngine.RefreshConfigFilens) | ||
184 | { | ||
185 | //Console.WriteLine("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens); | ||
186 | // Its time to re-read config file | ||
187 | m_ScriptEngine.ReadConfig(); | ||
188 | Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time | ||
189 | } | ||
190 | |||
191 | |||
192 | // Adjust number of running script threads if not correct | ||
193 | if (m_ScriptEngine.m_EventQueueManager != null) | ||
194 | m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads(); | ||
195 | |||
196 | // Check if any script has exceeded its max execution time | ||
197 | if (EventQueueManager.EnforceMaxExecutionTime) | ||
198 | { | ||
199 | // We are enforcing execution time | ||
200 | if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens > | ||
201 | EventQueueManager.maxFunctionExecutionTimens) | ||
202 | { | ||
203 | // Its time to check again | ||
204 | m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check | ||
205 | Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time | ||
206 | } | ||
207 | } | ||
208 | } | ||
209 | } | ||
210 | if (MaintenanceLoopTicks_ScriptLoadUnload_Count >= MaintenanceLoopTicks_ScriptLoadUnload) | ||
211 | { | ||
212 | MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = true; | ||
213 | // LOAD / UNLOAD SCRIPTS | ||
214 | if (m_ScriptEngine.m_ScriptManager != null) | ||
215 | m_ScriptEngine.m_ScriptManager.DoScriptLoadUnload(); | ||
216 | } | ||
217 | } | ||
218 | //} | ||
219 | } | ||
220 | } | ||
221 | catch(ThreadAbortException) | ||
222 | { | ||
223 | m_log.Error("Thread aborted in MaintenanceLoopThread. If this is during shutdown, please ignore"); | ||
224 | } | ||
225 | catch (Exception ex) | ||
226 | { | ||
227 | m_log.ErrorFormat("Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: {0}", ex.ToString()); | ||
228 | } | ||
229 | } | ||
230 | } | ||
231 | #endregion | ||
232 | |||
233 | ///// <summary> | ||
234 | ///// If set to true then threads and stuff should try to make a graceful exit | ||
235 | ///// </summary> | ||
236 | //public bool PleaseShutdown | ||
237 | //{ | ||
238 | // get { return _PleaseShutdown; } | ||
239 | // set { _PleaseShutdown = value; } | ||
240 | //} | ||
241 | //private bool _PleaseShutdown = false; | ||
242 | } | ||
243 | } | ||