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author | Tedd Hansen | 2008-02-22 20:58:25 +0000 |
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committer | Tedd Hansen | 2008-02-22 20:58:25 +0000 |
commit | 0fc6b2a429fe1db9a31456d82f27bf702bd96514 (patch) | |
tree | 04d4fb03272e59b9db5dd9d04da26d3a7a7bcd27 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs | |
parent | * Oops! Add missing interface (diff) | |
download | opensim-SC-0fc6b2a429fe1db9a31456d82f27bf702bd96514.zip opensim-SC-0fc6b2a429fe1db9a31456d82f27bf702bd96514.tar.gz opensim-SC-0fc6b2a429fe1db9a31456d82f27bf702bd96514.tar.bz2 opensim-SC-0fc6b2a429fe1db9a31456d82f27bf702bd96514.tar.xz |
Bugfixes - Scripting works again
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs index 47fe815..e0ec27f 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs | |||
@@ -131,6 +131,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
131 | long Last_ReReadConfigFilens = DateTime.Now.Ticks; | 131 | long Last_ReReadConfigFilens = DateTime.Now.Ticks; |
132 | int MaintenanceLoopTicks_ScriptLoadUnload_Count = 0; | 132 | int MaintenanceLoopTicks_ScriptLoadUnload_Count = 0; |
133 | int MaintenanceLoopTicks_Other_Count = 0; | 133 | int MaintenanceLoopTicks_Other_Count = 0; |
134 | bool MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = false; | ||
135 | bool MaintenanceLoopTicks_Other_ResetCount = false; | ||
134 | 136 | ||
135 | while (true) | 137 | while (true) |
136 | { | 138 | { |
@@ -140,6 +142,18 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
140 | { | 142 | { |
141 | System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass | 143 | System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass |
142 | 144 | ||
145 | // Reset counters? | ||
146 | if (MaintenanceLoopTicks_ScriptLoadUnload_ResetCount) | ||
147 | { | ||
148 | MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = false; | ||
149 | MaintenanceLoopTicks_ScriptLoadUnload_Count = 0; | ||
150 | } | ||
151 | if (MaintenanceLoopTicks_Other_ResetCount) | ||
152 | { | ||
153 | MaintenanceLoopTicks_Other_ResetCount = false; | ||
154 | MaintenanceLoopTicks_Other_Count = 0; | ||
155 | } | ||
156 | |||
143 | // Increase our counters | 157 | // Increase our counters |
144 | MaintenanceLoopTicks_ScriptLoadUnload_Count++; | 158 | MaintenanceLoopTicks_ScriptLoadUnload_Count++; |
145 | MaintenanceLoopTicks_Other_Count++; | 159 | MaintenanceLoopTicks_Other_Count++; |
@@ -151,7 +165,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
151 | // Re-reading config every x seconds | 165 | // Re-reading config every x seconds |
152 | if (MaintenanceLoopTicks_Other_Count >= MaintenanceLoopTicks_Other) | 166 | if (MaintenanceLoopTicks_Other_Count >= MaintenanceLoopTicks_Other) |
153 | { | 167 | { |
154 | MaintenanceLoopTicks_Other_Count = 0; | 168 | MaintenanceLoopTicks_Other_ResetCount = true; |
155 | if (m_ScriptEngine.RefreshConfigFilens > 0) | 169 | if (m_ScriptEngine.RefreshConfigFilens > 0) |
156 | { | 170 | { |
157 | 171 | ||
@@ -187,7 +201,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
187 | } | 201 | } |
188 | if (MaintenanceLoopTicks_ScriptLoadUnload_Count >= MaintenanceLoopTicks_ScriptLoadUnload) | 202 | if (MaintenanceLoopTicks_ScriptLoadUnload_Count >= MaintenanceLoopTicks_ScriptLoadUnload) |
189 | { | 203 | { |
190 | MaintenanceLoopTicks_ScriptLoadUnload_Count = 0; | 204 | MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = true; |
191 | // LOAD / UNLOAD SCRIPTS | 205 | // LOAD / UNLOAD SCRIPTS |
192 | if (m_ScriptEngine.m_ScriptManager != null) | 206 | if (m_ScriptEngine.m_ScriptManager != null) |
193 | m_ScriptEngine.m_ScriptManager.DoScriptLoadUnload(); | 207 | m_ScriptEngine.m_ScriptManager.DoScriptLoadUnload(); |