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authorTedd Hansen2008-02-21 10:43:24 +0000
committerTedd Hansen2008-02-21 10:43:24 +0000
commit7102ac77698f4bfd7406d6e8871db7b006c2cae2 (patch)
tree7253775d1a6ae64e2469b1ef79863aaebe83e1d1 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
parentRemove a couple compiler warnings. (diff)
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"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
index 222b8f2..81e3438 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
@@ -57,6 +57,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
57 cmdHandlerThread.Priority = ThreadPriority.BelowNormal; 57 cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
58 cmdHandlerThread.IsBackground = true; 58 cmdHandlerThread.IsBackground = true;
59 cmdHandlerThread.Start(); 59 cmdHandlerThread.Start();
60 OpenSim.Framework.ThreadTracker.Add(cmdHandlerThread);
60 } 61 }
61 62
62 public void ReadConfig() 63 public void ReadConfig()