From 7102ac77698f4bfd7406d6e8871db7b006c2cae2 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Thu, 21 Feb 2008 10:43:24 +0000 Subject: "threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. --- .../ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs index 222b8f2..81e3438 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs @@ -57,6 +57,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase cmdHandlerThread.Priority = ThreadPriority.BelowNormal; cmdHandlerThread.IsBackground = true; cmdHandlerThread.Start(); + OpenSim.Framework.ThreadTracker.Add(cmdHandlerThread); } public void ReadConfig() -- cgit v1.1