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author | Tedd Hansen | 2008-02-21 10:43:24 +0000 |
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committer | Tedd Hansen | 2008-02-21 10:43:24 +0000 |
commit | 7102ac77698f4bfd7406d6e8871db7b006c2cae2 (patch) | |
tree | 7253775d1a6ae64e2469b1ef79863aaebe83e1d1 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs | |
parent | Remove a couple compiler warnings. (diff) | |
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"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs index 222b8f2..81e3438 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs | |||
@@ -57,6 +57,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
57 | cmdHandlerThread.Priority = ThreadPriority.BelowNormal; | 57 | cmdHandlerThread.Priority = ThreadPriority.BelowNormal; |
58 | cmdHandlerThread.IsBackground = true; | 58 | cmdHandlerThread.IsBackground = true; |
59 | cmdHandlerThread.Start(); | 59 | cmdHandlerThread.Start(); |
60 | OpenSim.Framework.ThreadTracker.Add(cmdHandlerThread); | ||
60 | } | 61 | } |
61 | 62 | ||
62 | public void ReadConfig() | 63 | public void ReadConfig() |