diff options
Some work on Module loading/management.
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them).
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim.
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs index f80898b..a7cce9f 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs | |||
@@ -628,5 +628,8 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
628 | int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide); | 628 | int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide); |
629 | //wiki list llGetParcelDetails(vector pos, list params) | 629 | //wiki list llGetParcelDetails(vector pos, list params) |
630 | List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param); | 630 | List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param); |
631 | |||
632 | //OpenSim functions | ||
633 | string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer); | ||
631 | } | 634 | } |
632 | } | 635 | } |