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authorMW2008-03-08 20:54:34 +0000
committerMW2008-03-08 20:54:34 +0000
commitd340820826635069813e088f6c17266fbeadd393 (patch)
tree7d1a3b53a267dbd2e4b1f95d79ba3639639c0558 /OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
parent* Implemented 'Revert' channel in Terrain Module. (diff)
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Added Frist basic version on the VectorRenderModule, that allows scripts to do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea.
Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs66
1 files changed, 66 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 7da47d4..93de3b4 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -4265,6 +4265,72 @@ namespace OpenSim.Region.ScriptEngine.Common
4265 return LLUUID.Zero.ToString(); 4265 return LLUUID.Zero.ToString();
4266 } 4266 }
4267 4267
4268 public string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
4269 int timer, int alpha)
4270 {
4271 m_host.AddScriptLPS(1);
4272 if (dynamicID == String.Empty)
4273 {
4274 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
4275 LLUUID createdTexture =
4276 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
4277 extraParams, timer, true, (byte) alpha );
4278 return createdTexture.ToString();
4279 }
4280 else
4281 {
4282 //TODO update existing dynamic textures
4283 }
4284
4285 return LLUUID.Zero.ToString();
4286 }
4287
4288 public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams,
4289 int timer)
4290 {
4291 m_host.AddScriptLPS(1);
4292 if (dynamicID == String.Empty)
4293 {
4294 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
4295 if (textureManager != null)
4296 {
4297 LLUUID createdTexture =
4298 textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
4299 extraParams, timer);
4300 return createdTexture.ToString();
4301 }
4302 }
4303 else
4304 {
4305 //TODO update existing dynamic textures
4306 }
4307
4308 return LLUUID.Zero.ToString();
4309 }
4310
4311 public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
4312 int timer, int alpha)
4313 {
4314 m_host.AddScriptLPS(1);
4315 if (dynamicID == String.Empty)
4316 {
4317 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
4318 if (textureManager != null)
4319 {
4320 LLUUID createdTexture =
4321 textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
4322 extraParams, timer, true, (byte) alpha);
4323 return createdTexture.ToString();
4324 }
4325 }
4326 else
4327 {
4328 //TODO update existing dynamic textures
4329 }
4330
4331 return LLUUID.Zero.ToString();
4332 }
4333
4268 public bool osConsoleCommand(string command) 4334 public bool osConsoleCommand(string command)
4269 { 4335 {
4270 m_host.AddScriptLPS(1); 4336 m_host.AddScriptLPS(1);