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authorMelanie Thielker2008-07-14 01:39:36 +0000
committerMelanie Thielker2008-07-14 01:39:36 +0000
commit07bd749ac56dc498610fc88e61cc7ab04047620e (patch)
tree7e1e8f017f1abe0f3dcc21c29bbae7bafb4b456f /OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
parentPatch #9149 (diff)
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Patch #9150
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 0d3049d..4106fbb 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -3274,7 +3274,7 @@ namespace OpenSim.Region.ScriptEngine.Common
3274 3274
3275 // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule 3275 // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule
3276 // have to convert from LLVector3 (float) to LSL_Types.Vector3 (double) 3276 // have to convert from LLVector3 (float) to LSL_Types.Vector3 (double)
3277 SunFloatVector3 = World.RegionInfo.EstateSettings.sunPosition; 3277 SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector;
3278 SunDoubleVector3.x = (double)SunFloatVector3.X; 3278 SunDoubleVector3.x = (double)SunFloatVector3.X;
3279 SunDoubleVector3.y = (double)SunFloatVector3.Y; 3279 SunDoubleVector3.y = (double)SunFloatVector3.Y;
3280 SunDoubleVector3.z = (double)SunFloatVector3.Z; 3280 SunDoubleVector3.z = (double)SunFloatVector3.Z;