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author | Tedd Hansen | 2007-11-01 19:27:03 +0000 |
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committer | Tedd Hansen | 2007-11-01 19:27:03 +0000 |
commit | dcf41cb68370dc1e1b03fd78edf75b175b17f6ea (patch) | |
tree | 3b2079c88657beee8380cdd6acebd33a1891cc15 /OpenSim/Region/ScriptEngine/Common/Executor.cs | |
parent | * Diuerse beavtificatems (diff) | |
download | opensim-SC-dcf41cb68370dc1e1b03fd78edf75b175b17f6ea.zip opensim-SC-dcf41cb68370dc1e1b03fd78edf75b175b17f6ea.tar.gz opensim-SC-dcf41cb68370dc1e1b03fd78edf75b175b17f6ea.tar.bz2 opensim-SC-dcf41cb68370dc1e1b03fd78edf75b175b17f6ea.tar.xz |
ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/Executor.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/Executor.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs index c656e01..1805e38 100644 --- a/OpenSim/Region/ScriptEngine/Common/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs | |||
@@ -82,6 +82,10 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
82 | 82 | ||
83 | string EventName = m_Script.State() + "_event_" + FunctionName; | 83 | string EventName = m_Script.State() + "_event_" + FunctionName; |
84 | 84 | ||
85 | #if DEBUG | ||
86 | Console.WriteLine("ScriptEngine: Script event function name: " + EventName); | ||
87 | #endif | ||
88 | |||
85 | //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args); | 89 | //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args); |
86 | 90 | ||
87 | //Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\""); | 91 | //Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\""); |
@@ -112,6 +116,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
112 | return; | 116 | return; |
113 | } | 117 | } |
114 | 118 | ||
119 | #if DEBUG | ||
120 | Console.WriteLine("ScriptEngine: Executing function name: " + EventName); | ||
121 | #endif | ||
115 | // Found | 122 | // Found |
116 | //try | 123 | //try |
117 | //{ | 124 | //{ |