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authorDr Scofield2008-07-01 07:16:02 +0000
committerDr Scofield2008-07-01 07:16:02 +0000
commit5e63206018d6d24671ad59d77951082b77f02618 (patch)
tree28da5c8f920b1dc9afa83d8c68ceb5d6e43aee32 /OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
parentMantis#1639. Thank you, Melanie for a patch that: (diff)
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From: kurt taylor (krtaylor)
Another new OSSL function for returning the name of the script engine currently running, osGetScriptEngineName, added to both DotNet and XEngine OSSL API.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
index 47588b6..90eb8c7 100644
--- a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
@@ -2022,6 +2022,11 @@ namespace OpenSim.Region.ScriptEngine.Common
2022 m_LSL_Functions.osOpenRemoteDataChannel(channel); 2022 m_LSL_Functions.osOpenRemoteDataChannel(channel);
2023 } 2023 }
2024 2024
2025 public string osGetScriptEngineName()
2026 {
2027 return m_LSL_Functions.osGetScriptEngineName();
2028 }
2029
2025 // 2030 //
2026 2031
2027 public double llList2Float(LSL_Types.list src, int index) 2032 public double llList2Float(LSL_Types.list src, int index)