From 5e63206018d6d24671ad59d77951082b77f02618 Mon Sep 17 00:00:00 2001 From: Dr Scofield Date: Tue, 1 Jul 2008 07:16:02 +0000 Subject: From: kurt taylor (krtaylor) Another new OSSL function for returning the name of the script engine currently running, osGetScriptEngineName, added to both DotNet and XEngine OSSL API. --- OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs index 47588b6..90eb8c7 100644 --- a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs @@ -2022,6 +2022,11 @@ namespace OpenSim.Region.ScriptEngine.Common m_LSL_Functions.osOpenRemoteDataChannel(channel); } + public string osGetScriptEngineName() + { + return m_LSL_Functions.osGetScriptEngineName(); + } + // public double llList2Float(LSL_Types.list src, int index) -- cgit v1.1