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authorMelanie Thielker2008-09-23 15:14:15 +0000
committerMelanie Thielker2008-09-23 15:14:15 +0000
commit420a645036a563452351364869601b04289c015c (patch)
tree45828d65f35f21f49c114007a83e04a6e8db8de5 /OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
parentthis add POST support for asset services (howto forthcoming) and fixes (diff)
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Remove Common/LSL_Types.cs. Both script engines now use a single version
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
index 44011de..7b0e75a 100644
--- a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
@@ -31,13 +31,13 @@ using System.Threading;
31using OpenSim.Region.Environment.Interfaces; 31using OpenSim.Region.Environment.Interfaces;
32using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; 32using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
33 33
34using LSL_Float = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLFloat; 34using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
35using LSL_Integer = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLInteger; 35using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
36using LSL_Key = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString; 36using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
37using LSL_List = OpenSim.Region.ScriptEngine.Common.LSL_Types.list; 37using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
38using LSL_Rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion; 38using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
39using LSL_String = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString; 39using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
40using LSL_Vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3; 40using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
41 41
42namespace OpenSim.Region.ScriptEngine.Common 42namespace OpenSim.Region.ScriptEngine.Common
43{ 43{