From 420a645036a563452351364869601b04289c015c Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Tue, 23 Sep 2008 15:14:15 +0000 Subject: Remove Common/LSL_Types.cs. Both script engines now use a single version of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts! --- .../ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs index 44011de..7b0e75a 100644 --- a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs @@ -31,13 +31,13 @@ using System.Threading; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; -using LSL_Float = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLFloat; -using LSL_Integer = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLInteger; -using LSL_Key = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString; -using LSL_List = OpenSim.Region.ScriptEngine.Common.LSL_Types.list; -using LSL_Rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion; -using LSL_String = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString; -using LSL_Vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3; +using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; +using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; +using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; +using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; +using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; +using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; +using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; namespace OpenSim.Region.ScriptEngine.Common { -- cgit v1.1