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author | onefang | 2019-05-19 21:24:15 +1000 |
---|---|---|
committer | onefang | 2019-05-19 21:24:15 +1000 |
commit | 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch) | |
tree | a9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs | |
parent | Add a build script. (diff) | |
download | opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.zip opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.gz opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.bz2 opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.xz |
Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs')
-rw-r--r-- | OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs | 636 |
1 files changed, 636 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs new file mode 100644 index 0000000..5d2b1f7 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs | |||
@@ -0,0 +1,636 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
33 | using PrimMesher; | ||
34 | using OpenMetaverse; | ||
35 | using System.Runtime.Serialization; | ||
36 | using System.Runtime.Serialization.Formatters.Binary; | ||
37 | |||
38 | namespace OpenSim.Region.PhysicsModule.ubODEMeshing | ||
39 | { | ||
40 | public class MeshBuildingData | ||
41 | { | ||
42 | private class vertexcomp : IEqualityComparer<Vertex> | ||
43 | { | ||
44 | public bool Equals(Vertex v1, Vertex v2) | ||
45 | { | ||
46 | if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z) | ||
47 | return true; | ||
48 | else | ||
49 | return false; | ||
50 | } | ||
51 | public int GetHashCode(Vertex v) | ||
52 | { | ||
53 | int a = v.X.GetHashCode(); | ||
54 | int b = v.Y.GetHashCode(); | ||
55 | int c = v.Z.GetHashCode(); | ||
56 | return (a << 16) ^ (b << 8) ^ c; | ||
57 | } | ||
58 | } | ||
59 | |||
60 | public Dictionary<Vertex, int> m_vertices; | ||
61 | public List<Triangle> m_triangles; | ||
62 | public float m_obbXmin; | ||
63 | public float m_obbXmax; | ||
64 | public float m_obbYmin; | ||
65 | public float m_obbYmax; | ||
66 | public float m_obbZmin; | ||
67 | public float m_obbZmax; | ||
68 | public Vector3 m_centroid; | ||
69 | public int m_centroidDiv; | ||
70 | |||
71 | public MeshBuildingData() | ||
72 | { | ||
73 | vertexcomp vcomp = new vertexcomp(); | ||
74 | m_vertices = new Dictionary<Vertex, int>(vcomp); | ||
75 | m_triangles = new List<Triangle>(); | ||
76 | m_centroid = Vector3.Zero; | ||
77 | m_centroidDiv = 0; | ||
78 | m_obbXmin = float.MaxValue; | ||
79 | m_obbXmax = float.MinValue; | ||
80 | m_obbYmin = float.MaxValue; | ||
81 | m_obbYmax = float.MinValue; | ||
82 | m_obbZmin = float.MaxValue; | ||
83 | m_obbZmax = float.MinValue; | ||
84 | } | ||
85 | } | ||
86 | |||
87 | [Serializable()] | ||
88 | public class Mesh : IMesh | ||
89 | { | ||
90 | float[] vertices; | ||
91 | int[] indexes; | ||
92 | Vector3 m_obb; | ||
93 | Vector3 m_obboffset; | ||
94 | [NonSerialized()] | ||
95 | MeshBuildingData m_bdata; | ||
96 | [NonSerialized()] | ||
97 | GCHandle vhandler; | ||
98 | [NonSerialized()] | ||
99 | GCHandle ihandler; | ||
100 | [NonSerialized()] | ||
101 | IntPtr m_verticesPtr = IntPtr.Zero; | ||
102 | [NonSerialized()] | ||
103 | IntPtr m_indicesPtr = IntPtr.Zero; | ||
104 | [NonSerialized()] | ||
105 | int m_vertexCount = 0; | ||
106 | [NonSerialized()] | ||
107 | int m_indexCount = 0; | ||
108 | |||
109 | public int RefCount { get; set; } | ||
110 | public AMeshKey Key { get; set; } | ||
111 | |||
112 | public Mesh(bool forbuild) | ||
113 | { | ||
114 | if(forbuild) | ||
115 | m_bdata = new MeshBuildingData(); | ||
116 | m_obb = new Vector3(0.5f, 0.5f, 0.5f); | ||
117 | m_obboffset = Vector3.Zero; | ||
118 | } | ||
119 | |||
120 | public Mesh Scale(Vector3 scale) | ||
121 | { | ||
122 | if (m_verticesPtr == null || m_indicesPtr == null) | ||
123 | return null; | ||
124 | |||
125 | Mesh result = new Mesh(false); | ||
126 | |||
127 | float x = scale.X; | ||
128 | float y = scale.Y; | ||
129 | float z = scale.Z; | ||
130 | |||
131 | float tmp; | ||
132 | tmp = m_obb.X * x; | ||
133 | if(tmp < 0.0005f) | ||
134 | tmp = 0.0005f; | ||
135 | result.m_obb.X = tmp; | ||
136 | |||
137 | tmp = m_obb.Y * y; | ||
138 | if(tmp < 0.0005f) | ||
139 | tmp = 0.0005f; | ||
140 | result.m_obb.Y = tmp; | ||
141 | |||
142 | tmp = m_obb.Z * z; | ||
143 | if(tmp < 0.0005f) | ||
144 | tmp = 0.0005f; | ||
145 | result.m_obb.Z = tmp; | ||
146 | |||
147 | result.m_obboffset.X = m_obboffset.X * x; | ||
148 | result.m_obboffset.Y = m_obboffset.Y * y; | ||
149 | result.m_obboffset.Z = m_obboffset.Z * z; | ||
150 | |||
151 | result.vertices = new float[vertices.Length]; | ||
152 | int j = 0; | ||
153 | for (int i = 0; i < m_vertexCount; i++) | ||
154 | { | ||
155 | result.vertices[j] = vertices[j] * x; | ||
156 | j++; | ||
157 | result.vertices[j] = vertices[j] * y; | ||
158 | j++; | ||
159 | result.vertices[j] = vertices[j] * z; | ||
160 | j++; | ||
161 | } | ||
162 | |||
163 | result.indexes = new int[indexes.Length]; | ||
164 | indexes.CopyTo(result.indexes,0); | ||
165 | |||
166 | result.pinMemory(); | ||
167 | |||
168 | return result; | ||
169 | } | ||
170 | |||
171 | public Mesh Clone() | ||
172 | { | ||
173 | Mesh result = new Mesh(false); | ||
174 | |||
175 | if (m_bdata != null) | ||
176 | { | ||
177 | result.m_bdata = new MeshBuildingData(); | ||
178 | foreach (Triangle t in m_bdata.m_triangles) | ||
179 | { | ||
180 | result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone())); | ||
181 | } | ||
182 | result.m_bdata.m_centroid = m_bdata.m_centroid; | ||
183 | result.m_bdata.m_centroidDiv = m_bdata.m_centroidDiv; | ||
184 | result.m_bdata.m_obbXmin = m_bdata.m_obbXmin; | ||
185 | result.m_bdata.m_obbXmax = m_bdata.m_obbXmax; | ||
186 | result.m_bdata.m_obbYmin = m_bdata.m_obbYmin; | ||
187 | result.m_bdata.m_obbYmax = m_bdata.m_obbYmax; | ||
188 | result.m_bdata.m_obbZmin = m_bdata.m_obbZmin; | ||
189 | result.m_bdata.m_obbZmax = m_bdata.m_obbZmax; | ||
190 | } | ||
191 | result.m_obb = m_obb; | ||
192 | result.m_obboffset = m_obboffset; | ||
193 | return result; | ||
194 | } | ||
195 | |||
196 | public void addVertexLStats(Vertex v) | ||
197 | { | ||
198 | float x = v.X; | ||
199 | float y = v.Y; | ||
200 | float z = v.Z; | ||
201 | |||
202 | m_bdata.m_centroid.X += x; | ||
203 | m_bdata.m_centroid.Y += y; | ||
204 | m_bdata.m_centroid.Z += z; | ||
205 | m_bdata.m_centroidDiv++; | ||
206 | |||
207 | if (x > m_bdata.m_obbXmax) | ||
208 | m_bdata.m_obbXmax = x; | ||
209 | if (x < m_bdata.m_obbXmin) | ||
210 | m_bdata.m_obbXmin = x; | ||
211 | |||
212 | if (y > m_bdata.m_obbYmax) | ||
213 | m_bdata.m_obbYmax = y; | ||
214 | if (y < m_bdata.m_obbYmin) | ||
215 | m_bdata.m_obbYmin = y; | ||
216 | |||
217 | if (z > m_bdata.m_obbZmax) | ||
218 | m_bdata.m_obbZmax = z; | ||
219 | if (z < m_bdata.m_obbZmin) | ||
220 | m_bdata.m_obbZmin = z; | ||
221 | |||
222 | } | ||
223 | |||
224 | public void Add(Triangle triangle) | ||
225 | { | ||
226 | if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) | ||
227 | throw new NotSupportedException("Attempt to Add to a pinned Mesh"); | ||
228 | |||
229 | |||
230 | triangle.v1.X = (float)Math.Round(triangle.v1.X, 6); | ||
231 | triangle.v1.Y = (float)Math.Round(triangle.v1.Y, 6); | ||
232 | triangle.v1.Z = (float)Math.Round(triangle.v1.Z, 6); | ||
233 | triangle.v2.X = (float)Math.Round(triangle.v2.X, 6); | ||
234 | triangle.v2.Y = (float)Math.Round(triangle.v2.Y, 6); | ||
235 | triangle.v2.Z = (float)Math.Round(triangle.v2.Z, 6); | ||
236 | triangle.v3.X = (float)Math.Round(triangle.v3.X, 6); | ||
237 | triangle.v3.Y = (float)Math.Round(triangle.v3.Y, 6); | ||
238 | triangle.v3.Z = (float)Math.Round(triangle.v3.Z, 6); | ||
239 | |||
240 | if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == | ||
241 | triangle.v2.Z) | ||
242 | || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == | ||
243 | triangle.v3.Z) | ||
244 | || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == | ||
245 | triangle.v3.Z) | ||
246 | ) | ||
247 | { | ||
248 | return; | ||
249 | } | ||
250 | |||
251 | if (m_bdata.m_vertices.Count == 0) | ||
252 | { | ||
253 | m_bdata.m_centroidDiv = 0; | ||
254 | m_bdata.m_centroid = Vector3.Zero; | ||
255 | } | ||
256 | |||
257 | if (!m_bdata.m_vertices.ContainsKey(triangle.v1)) | ||
258 | { | ||
259 | m_bdata.m_vertices[triangle.v1] = m_bdata.m_vertices.Count; | ||
260 | addVertexLStats(triangle.v1); | ||
261 | } | ||
262 | if (!m_bdata.m_vertices.ContainsKey(triangle.v2)) | ||
263 | { | ||
264 | m_bdata.m_vertices[triangle.v2] = m_bdata.m_vertices.Count; | ||
265 | addVertexLStats(triangle.v2); | ||
266 | } | ||
267 | if (!m_bdata.m_vertices.ContainsKey(triangle.v3)) | ||
268 | { | ||
269 | m_bdata.m_vertices[triangle.v3] = m_bdata.m_vertices.Count; | ||
270 | addVertexLStats(triangle.v3); | ||
271 | } | ||
272 | m_bdata.m_triangles.Add(triangle); | ||
273 | } | ||
274 | |||
275 | public Vector3 GetCentroid() | ||
276 | { | ||
277 | return m_obboffset; | ||
278 | |||
279 | } | ||
280 | |||
281 | public Vector3 GetOBB() | ||
282 | { | ||
283 | return m_obb; | ||
284 | /* | ||
285 | float x, y, z; | ||
286 | if (m_bdata.m_centroidDiv > 0) | ||
287 | { | ||
288 | x = (m_bdata.m_obbXmax - m_bdata.m_obbXmin) * 0.5f; | ||
289 | y = (m_bdata.m_obbYmax - m_bdata.m_obbYmin) * 0.5f; | ||
290 | z = (m_bdata.m_obbZmax - m_bdata.m_obbZmin) * 0.5f; | ||
291 | } | ||
292 | else // ?? | ||
293 | { | ||
294 | x = 0.5f; | ||
295 | y = 0.5f; | ||
296 | z = 0.5f; | ||
297 | } | ||
298 | return new Vector3(x, y, z); | ||
299 | */ | ||
300 | } | ||
301 | |||
302 | public int numberVertices() | ||
303 | { | ||
304 | return m_bdata.m_vertices.Count; | ||
305 | } | ||
306 | |||
307 | public int numberTriangles() | ||
308 | { | ||
309 | return m_bdata.m_triangles.Count; | ||
310 | } | ||
311 | |||
312 | public List<Vector3> getVertexList() | ||
313 | { | ||
314 | List<Vector3> result = new List<Vector3>(); | ||
315 | foreach (Vertex v in m_bdata.m_vertices.Keys) | ||
316 | { | ||
317 | result.Add(new Vector3(v.X, v.Y, v.Z)); | ||
318 | } | ||
319 | return result; | ||
320 | } | ||
321 | |||
322 | public float[] getVertexListAsFloat() | ||
323 | { | ||
324 | if (m_bdata.m_vertices == null) | ||
325 | throw new NotSupportedException(); | ||
326 | float[] result = new float[m_bdata.m_vertices.Count * 3]; | ||
327 | foreach (KeyValuePair<Vertex, int> kvp in m_bdata.m_vertices) | ||
328 | { | ||
329 | Vertex v = kvp.Key; | ||
330 | int i = kvp.Value; | ||
331 | result[3 * i + 0] = v.X; | ||
332 | result[3 * i + 1] = v.Y; | ||
333 | result[3 * i + 2] = v.Z; | ||
334 | } | ||
335 | return result; | ||
336 | } | ||
337 | |||
338 | public float[] getVertexListAsFloatLocked() | ||
339 | { | ||
340 | return null; | ||
341 | } | ||
342 | |||
343 | public void getVertexListAsPtrToFloatArray(out IntPtr _vertices, out int vertexStride, out int vertexCount) | ||
344 | { | ||
345 | // A vertex is 3 floats | ||
346 | vertexStride = 3 * sizeof(float); | ||
347 | |||
348 | // If there isn't an unmanaged array allocated yet, do it now | ||
349 | if (m_verticesPtr == IntPtr.Zero && m_bdata != null) | ||
350 | { | ||
351 | vertices = getVertexListAsFloat(); | ||
352 | // Each vertex is 3 elements (floats) | ||
353 | m_vertexCount = vertices.Length / 3; | ||
354 | vhandler = GCHandle.Alloc(vertices, GCHandleType.Pinned); | ||
355 | m_verticesPtr = vhandler.AddrOfPinnedObject(); | ||
356 | GC.AddMemoryPressure(Buffer.ByteLength(vertices)); | ||
357 | } | ||
358 | _vertices = m_verticesPtr; | ||
359 | vertexCount = m_vertexCount; | ||
360 | } | ||
361 | |||
362 | public int[] getIndexListAsInt() | ||
363 | { | ||
364 | if (m_bdata.m_triangles == null) | ||
365 | throw new NotSupportedException(); | ||
366 | int[] result = new int[m_bdata.m_triangles.Count * 3]; | ||
367 | for (int i = 0; i < m_bdata.m_triangles.Count; i++) | ||
368 | { | ||
369 | Triangle t = m_bdata.m_triangles[i]; | ||
370 | result[3 * i + 0] = m_bdata.m_vertices[t.v1]; | ||
371 | result[3 * i + 1] = m_bdata.m_vertices[t.v2]; | ||
372 | result[3 * i + 2] = m_bdata.m_vertices[t.v3]; | ||
373 | } | ||
374 | return result; | ||
375 | } | ||
376 | |||
377 | /// <summary> | ||
378 | /// creates a list of index values that defines triangle faces. THIS METHOD FREES ALL NON-PINNED MESH DATA | ||
379 | /// </summary> | ||
380 | /// <returns></returns> | ||
381 | public int[] getIndexListAsIntLocked() | ||
382 | { | ||
383 | return null; | ||
384 | } | ||
385 | |||
386 | public void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount) | ||
387 | { | ||
388 | // If there isn't an unmanaged array allocated yet, do it now | ||
389 | if (m_indicesPtr == IntPtr.Zero && m_bdata != null) | ||
390 | { | ||
391 | indexes = getIndexListAsInt(); | ||
392 | m_indexCount = indexes.Length; | ||
393 | ihandler = GCHandle.Alloc(indexes, GCHandleType.Pinned); | ||
394 | m_indicesPtr = ihandler.AddrOfPinnedObject(); | ||
395 | GC.AddMemoryPressure(Buffer.ByteLength(indexes)); | ||
396 | } | ||
397 | // A triangle is 3 ints (indices) | ||
398 | triStride = 3 * sizeof(int); | ||
399 | indices = m_indicesPtr; | ||
400 | indexCount = m_indexCount; | ||
401 | } | ||
402 | |||
403 | public void releasePinned() | ||
404 | { | ||
405 | if (m_verticesPtr != IntPtr.Zero) | ||
406 | { | ||
407 | vhandler.Free(); | ||
408 | GC.RemoveMemoryPressure(Buffer.ByteLength(vertices)); | ||
409 | vertices = null; | ||
410 | m_verticesPtr = IntPtr.Zero; | ||
411 | } | ||
412 | if (m_indicesPtr != IntPtr.Zero) | ||
413 | { | ||
414 | ihandler.Free(); | ||
415 | GC.RemoveMemoryPressure(Buffer.ByteLength(indexes)); | ||
416 | indexes = null; | ||
417 | m_indicesPtr = IntPtr.Zero; | ||
418 | } | ||
419 | } | ||
420 | |||
421 | /// <summary> | ||
422 | /// frees up the source mesh data to minimize memory - call this method after calling get*Locked() functions | ||
423 | /// </summary> | ||
424 | public void releaseSourceMeshData() | ||
425 | { | ||
426 | if (m_bdata != null) | ||
427 | { | ||
428 | m_bdata.m_triangles = null; | ||
429 | m_bdata.m_vertices = null; | ||
430 | } | ||
431 | } | ||
432 | |||
433 | public void releaseBuildingMeshData() | ||
434 | { | ||
435 | if (m_bdata != null) | ||
436 | { | ||
437 | m_bdata.m_triangles = null; | ||
438 | m_bdata.m_vertices = null; | ||
439 | m_bdata = null; | ||
440 | } | ||
441 | } | ||
442 | |||
443 | public void Append(IMesh newMesh) | ||
444 | { | ||
445 | if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) | ||
446 | throw new NotSupportedException("Attempt to Append to a pinned Mesh"); | ||
447 | |||
448 | if (!(newMesh is Mesh)) | ||
449 | return; | ||
450 | |||
451 | foreach (Triangle t in ((Mesh)newMesh).m_bdata.m_triangles) | ||
452 | Add(t); | ||
453 | } | ||
454 | |||
455 | // Do a linear transformation of mesh. | ||
456 | public void TransformLinear(float[,] matrix, float[] offset) | ||
457 | { | ||
458 | if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) | ||
459 | throw new NotSupportedException("Attempt to TransformLinear a pinned Mesh"); | ||
460 | |||
461 | foreach (Vertex v in m_bdata.m_vertices.Keys) | ||
462 | { | ||
463 | if (v == null) | ||
464 | continue; | ||
465 | float x, y, z; | ||
466 | x = v.X*matrix[0, 0] + v.Y*matrix[1, 0] + v.Z*matrix[2, 0]; | ||
467 | y = v.X*matrix[0, 1] + v.Y*matrix[1, 1] + v.Z*matrix[2, 1]; | ||
468 | z = v.X*matrix[0, 2] + v.Y*matrix[1, 2] + v.Z*matrix[2, 2]; | ||
469 | v.X = x + offset[0]; | ||
470 | v.Y = y + offset[1]; | ||
471 | v.Z = z + offset[2]; | ||
472 | } | ||
473 | } | ||
474 | |||
475 | public void DumpRaw(String path, String name, String title) | ||
476 | { | ||
477 | if (path == null) | ||
478 | return; | ||
479 | if (m_bdata == null) | ||
480 | return; | ||
481 | String fileName = name + "_" + title + ".raw"; | ||
482 | String completePath = System.IO.Path.Combine(path, fileName); | ||
483 | StreamWriter sw = new StreamWriter(completePath); | ||
484 | foreach (Triangle t in m_bdata.m_triangles) | ||
485 | { | ||
486 | String s = t.ToStringRaw(); | ||
487 | sw.WriteLine(s); | ||
488 | } | ||
489 | sw.Close(); | ||
490 | } | ||
491 | |||
492 | public void TrimExcess() | ||
493 | { | ||
494 | m_bdata.m_triangles.TrimExcess(); | ||
495 | } | ||
496 | |||
497 | public void pinMemory() | ||
498 | { | ||
499 | m_vertexCount = vertices.Length / 3; | ||
500 | vhandler = GCHandle.Alloc(vertices, GCHandleType.Pinned); | ||
501 | m_verticesPtr = vhandler.AddrOfPinnedObject(); | ||
502 | GC.AddMemoryPressure(Buffer.ByteLength(vertices)); | ||
503 | |||
504 | m_indexCount = indexes.Length; | ||
505 | ihandler = GCHandle.Alloc(indexes, GCHandleType.Pinned); | ||
506 | m_indicesPtr = ihandler.AddrOfPinnedObject(); | ||
507 | GC.AddMemoryPressure(Buffer.ByteLength(indexes)); | ||
508 | } | ||
509 | |||
510 | public void PrepForOde() | ||
511 | { | ||
512 | // If there isn't an unmanaged array allocated yet, do it now | ||
513 | if (m_verticesPtr == IntPtr.Zero) | ||
514 | vertices = getVertexListAsFloat(); | ||
515 | |||
516 | // If there isn't an unmanaged array allocated yet, do it now | ||
517 | if (m_indicesPtr == IntPtr.Zero) | ||
518 | indexes = getIndexListAsInt(); | ||
519 | |||
520 | float x, y, z; | ||
521 | |||
522 | if (m_bdata.m_centroidDiv > 0) | ||
523 | { | ||
524 | m_obboffset = new Vector3(m_bdata.m_centroid.X / m_bdata.m_centroidDiv, m_bdata.m_centroid.Y / m_bdata.m_centroidDiv, m_bdata.m_centroid.Z / m_bdata.m_centroidDiv); | ||
525 | x = (m_bdata.m_obbXmax - m_bdata.m_obbXmin) * 0.5f; | ||
526 | if(x < 0.0005f) | ||
527 | x = 0.0005f; | ||
528 | y = (m_bdata.m_obbYmax - m_bdata.m_obbYmin) * 0.5f; | ||
529 | if(y < 0.0005f) | ||
530 | y = 0.0005f; | ||
531 | z = (m_bdata.m_obbZmax - m_bdata.m_obbZmin) * 0.5f; | ||
532 | if(z < 0.0005f) | ||
533 | z = 0.0005f; | ||
534 | } | ||
535 | |||
536 | else | ||
537 | { | ||
538 | m_obboffset = Vector3.Zero; | ||
539 | x = 0.5f; | ||
540 | y = 0.5f; | ||
541 | z = 0.5f; | ||
542 | } | ||
543 | |||
544 | m_obb = new Vector3(x, y, z); | ||
545 | |||
546 | releaseBuildingMeshData(); | ||
547 | pinMemory(); | ||
548 | } | ||
549 | |||
550 | public bool ToStream(Stream st) | ||
551 | { | ||
552 | if (m_indicesPtr == IntPtr.Zero || m_verticesPtr == IntPtr.Zero) | ||
553 | return false; | ||
554 | |||
555 | bool ok = true; | ||
556 | |||
557 | try | ||
558 | { | ||
559 | using(BinaryWriter bw = new BinaryWriter(st)) | ||
560 | { | ||
561 | bw.Write(m_vertexCount); | ||
562 | bw.Write(m_indexCount); | ||
563 | |||
564 | for (int i = 0; i < 3 * m_vertexCount; i++) | ||
565 | bw.Write(vertices[i]); | ||
566 | for (int i = 0; i < m_indexCount; i++) | ||
567 | bw.Write(indexes[i]); | ||
568 | bw.Write(m_obb.X); | ||
569 | bw.Write(m_obb.Y); | ||
570 | bw.Write(m_obb.Z); | ||
571 | bw.Write(m_obboffset.X); | ||
572 | bw.Write(m_obboffset.Y); | ||
573 | bw.Write(m_obboffset.Z); | ||
574 | bw.Flush(); | ||
575 | bw.Close(); | ||
576 | } | ||
577 | } | ||
578 | catch | ||
579 | { | ||
580 | ok = false; | ||
581 | } | ||
582 | |||
583 | return ok; | ||
584 | } | ||
585 | |||
586 | public static Mesh FromStream(Stream st, AMeshKey key) | ||
587 | { | ||
588 | Mesh mesh = new Mesh(false); | ||
589 | |||
590 | bool ok = true; | ||
591 | try | ||
592 | { | ||
593 | using(BinaryReader br = new BinaryReader(st)) | ||
594 | { | ||
595 | mesh.m_vertexCount = br.ReadInt32(); | ||
596 | mesh.m_indexCount = br.ReadInt32(); | ||
597 | |||
598 | int n = 3 * mesh.m_vertexCount; | ||
599 | mesh.vertices = new float[n]; | ||
600 | for (int i = 0; i < n; i++) | ||
601 | mesh.vertices[i] = br.ReadSingle(); | ||
602 | |||
603 | mesh.indexes = new int[mesh.m_indexCount]; | ||
604 | for (int i = 0; i < mesh.m_indexCount; i++) | ||
605 | mesh.indexes[i] = br.ReadInt32(); | ||
606 | |||
607 | mesh.m_obb.X = br.ReadSingle(); | ||
608 | mesh.m_obb.Y = br.ReadSingle(); | ||
609 | mesh.m_obb.Z = br.ReadSingle(); | ||
610 | |||
611 | mesh.m_obboffset.X = br.ReadSingle(); | ||
612 | mesh.m_obboffset.Y = br.ReadSingle(); | ||
613 | mesh.m_obboffset.Z = br.ReadSingle(); | ||
614 | } | ||
615 | } | ||
616 | catch | ||
617 | { | ||
618 | ok = false; | ||
619 | } | ||
620 | |||
621 | if (ok) | ||
622 | { | ||
623 | mesh.pinMemory(); | ||
624 | |||
625 | mesh.Key = key; | ||
626 | mesh.RefCount = 1; | ||
627 | |||
628 | return mesh; | ||
629 | } | ||
630 | |||
631 | mesh.vertices = null; | ||
632 | mesh.indexes = null; | ||
633 | return null; | ||
634 | } | ||
635 | } | ||
636 | } | ||