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author | UbitUmarov | 2019-01-31 12:03:14 +0000 |
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committer | UbitUmarov | 2019-01-31 12:03:14 +0000 |
commit | 44e6f45ed6c28c2d5a2cb29db55d2a1565f1d50f (patch) | |
tree | 8a8031d2459780523fc78a43d16adb9013a477e5 /OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs | |
parent | cosmetics (diff) | |
download | opensim-SC-44e6f45ed6c28c2d5a2cb29db55d2a1565f1d50f.zip opensim-SC-44e6f45ed6c28c2d5a2cb29db55d2a1565f1d50f.tar.gz opensim-SC-44e6f45ed6c28c2d5a2cb29db55d2a1565f1d50f.tar.bz2 opensim-SC-44e6f45ed6c28c2d5a2cb29db55d2a1565f1d50f.tar.xz |
cosmetics
Diffstat (limited to 'OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs')
-rw-r--r-- | OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs index 5d2b1f7..380cce2 100644 --- a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs | |||
@@ -218,7 +218,6 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing | |||
218 | m_bdata.m_obbZmax = z; | 218 | m_bdata.m_obbZmax = z; |
219 | if (z < m_bdata.m_obbZmin) | 219 | if (z < m_bdata.m_obbZmin) |
220 | m_bdata.m_obbZmin = z; | 220 | m_bdata.m_obbZmin = z; |
221 | |||
222 | } | 221 | } |
223 | 222 | ||
224 | public void Add(Triangle triangle) | 223 | public void Add(Triangle triangle) |
@@ -324,13 +323,15 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing | |||
324 | if (m_bdata.m_vertices == null) | 323 | if (m_bdata.m_vertices == null) |
325 | throw new NotSupportedException(); | 324 | throw new NotSupportedException(); |
326 | float[] result = new float[m_bdata.m_vertices.Count * 3]; | 325 | float[] result = new float[m_bdata.m_vertices.Count * 3]; |
326 | int k = 0; | ||
327 | foreach (KeyValuePair<Vertex, int> kvp in m_bdata.m_vertices) | 327 | foreach (KeyValuePair<Vertex, int> kvp in m_bdata.m_vertices) |
328 | { | 328 | { |
329 | Vertex v = kvp.Key; | 329 | Vertex v = kvp.Key; |
330 | int i = kvp.Value; | 330 | int i = kvp.Value; |
331 | result[3 * i + 0] = v.X; | 331 | k = 3 * i; |
332 | result[3 * i + 1] = v.Y; | 332 | result[k] = v.X; |
333 | result[3 * i + 2] = v.Z; | 333 | result[k + 1] = v.Y; |
334 | result[k + 2] = v.Z; | ||
334 | } | 335 | } |
335 | return result; | 336 | return result; |
336 | } | 337 | } |
@@ -364,12 +365,14 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing | |||
364 | if (m_bdata.m_triangles == null) | 365 | if (m_bdata.m_triangles == null) |
365 | throw new NotSupportedException(); | 366 | throw new NotSupportedException(); |
366 | int[] result = new int[m_bdata.m_triangles.Count * 3]; | 367 | int[] result = new int[m_bdata.m_triangles.Count * 3]; |
368 | int k; | ||
367 | for (int i = 0; i < m_bdata.m_triangles.Count; i++) | 369 | for (int i = 0; i < m_bdata.m_triangles.Count; i++) |
368 | { | 370 | { |
371 | k= 3 * i; | ||
369 | Triangle t = m_bdata.m_triangles[i]; | 372 | Triangle t = m_bdata.m_triangles[i]; |
370 | result[3 * i + 0] = m_bdata.m_vertices[t.v1]; | 373 | result[k] = m_bdata.m_vertices[t.v1]; |
371 | result[3 * i + 1] = m_bdata.m_vertices[t.v2]; | 374 | result[k + 1] = m_bdata.m_vertices[t.v2]; |
372 | result[3 * i + 2] = m_bdata.m_vertices[t.v3]; | 375 | result[k + 2] = m_bdata.m_vertices[t.v3]; |
373 | } | 376 | } |
374 | return result; | 377 | return result; |
375 | } | 378 | } |
@@ -463,9 +466,9 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing | |||
463 | if (v == null) | 466 | if (v == null) |
464 | continue; | 467 | continue; |
465 | float x, y, z; | 468 | float x, y, z; |
466 | x = v.X*matrix[0, 0] + v.Y*matrix[1, 0] + v.Z*matrix[2, 0]; | 469 | x = v.X * matrix[0, 0] + v.Y * matrix[1, 0] + v.Z * matrix[2, 0]; |
467 | y = v.X*matrix[0, 1] + v.Y*matrix[1, 1] + v.Z*matrix[2, 1]; | 470 | y = v.X * matrix[0, 1] + v.Y * matrix[1, 1] + v.Z * matrix[2, 1]; |
468 | z = v.X*matrix[0, 2] + v.Y*matrix[1, 2] + v.Z*matrix[2, 2]; | 471 | z = v.X * matrix[0, 2] + v.Y * matrix[1, 2] + v.Z * matrix[2, 2]; |
469 | v.X = x + offset[0]; | 472 | v.X = x + offset[0]; |
470 | v.Y = y + offset[1]; | 473 | v.Y = y + offset[1]; |
471 | v.Z = z + offset[2]; | 474 | v.Z = z + offset[2]; |