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author | UbitUmarov | 2017-04-25 17:59:53 +0100 |
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committer | UbitUmarov | 2017-04-25 17:59:53 +0100 |
commit | a680d8b8d700f78beb1a9eea98b52d59118efe2e (patch) | |
tree | dd084e74fb61400c704a14dcfa8689670acb9ec2 /OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | |
parent | Merge branch 'master' into httptests (diff) | |
parent | move mesh pbs creation code out of mesh upload code into to PrimitiveBaseShap... (diff) | |
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fix merge
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | 79 |
1 files changed, 55 insertions, 24 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs index bed66cc..86d41ea 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | |||
@@ -155,6 +155,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
155 | VehicleRotationParam, | 155 | VehicleRotationParam, |
156 | VehicleFlags, | 156 | VehicleFlags, |
157 | SetVehicle, | 157 | SetVehicle, |
158 | SetInertia, | ||
158 | 159 | ||
159 | Null //keep this last used do dim the methods array. does nothing but pulsing the prim | 160 | Null //keep this last used do dim the methods array. does nothing but pulsing the prim |
160 | } | 161 | } |
@@ -185,7 +186,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
185 | 186 | ||
186 | float frictionMovementMult = 0.8f; | 187 | float frictionMovementMult = 0.8f; |
187 | 188 | ||
188 | float TerrainBounce = 0.1f; | 189 | float TerrainBounce = 0.001f; |
189 | float TerrainFriction = 0.3f; | 190 | float TerrainFriction = 0.3f; |
190 | 191 | ||
191 | public float AvatarFriction = 0;// 0.9f * 0.5f; | 192 | public float AvatarFriction = 0;// 0.9f * 0.5f; |
@@ -502,7 +503,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
502 | 503 | ||
503 | d.WorldSetGravity(world, gravityx, gravityy, gravityz); | 504 | d.WorldSetGravity(world, gravityx, gravityy, gravityz); |
504 | 505 | ||
505 | d.WorldSetLinearDamping(world, 0.002f); | 506 | d.WorldSetLinearDamping(world, 0.001f); |
506 | d.WorldSetAngularDamping(world, 0.002f); | 507 | d.WorldSetAngularDamping(world, 0.002f); |
507 | d.WorldSetAngularDampingThreshold(world, 0f); | 508 | d.WorldSetAngularDampingThreshold(world, 0f); |
508 | d.WorldSetLinearDampingThreshold(world, 0f); | 509 | d.WorldSetLinearDampingThreshold(world, 0f); |
@@ -528,6 +529,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
528 | SharedTmpcontact.surface.mode = comumContactFlags; | 529 | SharedTmpcontact.surface.mode = comumContactFlags; |
529 | SharedTmpcontact.surface.mu = 0; | 530 | SharedTmpcontact.surface.mu = 0; |
530 | SharedTmpcontact.surface.bounce = 0; | 531 | SharedTmpcontact.surface.bounce = 0; |
532 | SharedTmpcontact.surface.bounce_vel = 1.5f; | ||
531 | SharedTmpcontact.surface.soft_cfm = comumContactCFM; | 533 | SharedTmpcontact.surface.soft_cfm = comumContactCFM; |
532 | SharedTmpcontact.surface.soft_erp = comumContactERP; | 534 | SharedTmpcontact.surface.soft_erp = comumContactERP; |
533 | SharedTmpcontact.surface.slip1 = comumContactSLIP; | 535 | SharedTmpcontact.surface.slip1 = comumContactSLIP; |
@@ -726,8 +728,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
726 | if (g1 == g2) | 728 | if (g1 == g2) |
727 | return; // Can't collide with yourself | 729 | return; // Can't collide with yourself |
728 | 730 | ||
729 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | 731 | // if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) |
730 | return; | 732 | // return; |
731 | /* | 733 | /* |
732 | // debug | 734 | // debug |
733 | PhysicsActor dp2; | 735 | PhysicsActor dp2; |
@@ -1082,9 +1084,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1082 | case ActorTypes.Prim: | 1084 | case ActorTypes.Prim: |
1083 | if (p2events) | 1085 | if (p2events) |
1084 | { | 1086 | { |
1085 | AddCollisionEventReporting(p2); | 1087 | //AddCollisionEventReporting(p2); |
1086 | p2.AddCollisionEvent(p1.ParentActor.LocalID, contact); | 1088 | p2.AddCollisionEvent(p1.ParentActor.LocalID, contact); |
1087 | } | 1089 | } |
1090 | else if(p1.IsVolumeDtc) | ||
1091 | p2.AddVDTCCollisionEvent(p1.ParentActor.LocalID, contact); | ||
1092 | |||
1088 | obj2LocalID = p2.ParentActor.LocalID; | 1093 | obj2LocalID = p2.ParentActor.LocalID; |
1089 | break; | 1094 | break; |
1090 | 1095 | ||
@@ -1098,9 +1103,16 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1098 | { | 1103 | { |
1099 | contact.SurfaceNormal = -contact.SurfaceNormal; | 1104 | contact.SurfaceNormal = -contact.SurfaceNormal; |
1100 | contact.RelativeSpeed = -contact.RelativeSpeed; | 1105 | contact.RelativeSpeed = -contact.RelativeSpeed; |
1101 | AddCollisionEventReporting(p1); | 1106 | //AddCollisionEventReporting(p1); |
1102 | p1.AddCollisionEvent(obj2LocalID, contact); | 1107 | p1.AddCollisionEvent(obj2LocalID, contact); |
1103 | } | 1108 | } |
1109 | else if(p2.IsVolumeDtc) | ||
1110 | { | ||
1111 | contact.SurfaceNormal = -contact.SurfaceNormal; | ||
1112 | contact.RelativeSpeed = -contact.RelativeSpeed; | ||
1113 | //AddCollisionEventReporting(p1); | ||
1114 | p1.AddVDTCCollisionEvent(obj2LocalID, contact); | ||
1115 | } | ||
1104 | break; | 1116 | break; |
1105 | } | 1117 | } |
1106 | case ActorTypes.Ground: | 1118 | case ActorTypes.Ground: |
@@ -1109,7 +1121,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1109 | { | 1121 | { |
1110 | if (p2events && !p2.IsVolumeDtc) | 1122 | if (p2events && !p2.IsVolumeDtc) |
1111 | { | 1123 | { |
1112 | AddCollisionEventReporting(p2); | 1124 | //AddCollisionEventReporting(p2); |
1113 | p2.AddCollisionEvent(0, contact); | 1125 | p2.AddCollisionEvent(0, contact); |
1114 | } | 1126 | } |
1115 | break; | 1127 | break; |
@@ -1161,8 +1173,11 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1161 | { | 1173 | { |
1162 | aprim.CollisionScore = 0; | 1174 | aprim.CollisionScore = 0; |
1163 | aprim.IsColliding = false; | 1175 | aprim.IsColliding = false; |
1176 | if(!aprim.m_outbounds && d.BodyIsEnabled(aprim.Body)) | ||
1177 | aprim.clearSleeperCollisions(); | ||
1164 | } | 1178 | } |
1165 | } | 1179 | } |
1180 | |||
1166 | lock (_activegroups) | 1181 | lock (_activegroups) |
1167 | { | 1182 | { |
1168 | try | 1183 | try |
@@ -1657,11 +1672,15 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1657 | 1672 | ||
1658 | // d.WorldSetQuickStepNumIterations(world, curphysiteractions); | 1673 | // d.WorldSetQuickStepNumIterations(world, curphysiteractions); |
1659 | 1674 | ||
1660 | int loopstartMS = Util.EnvironmentTickCount(); | 1675 | double loopstartMS = Util.GetTimeStampMS(); |
1661 | int looptimeMS = 0; | 1676 | double looptimeMS = 0; |
1662 | int changestimeMS = 0; | 1677 | double changestimeMS = 0; |
1663 | int maxChangestime = (int)(reqTimeStep * 500f); // half the time | 1678 | double maxChangestime = (int)(reqTimeStep * 500f); // half the time |
1664 | int maxLoopTime = (int)(reqTimeStep * 1200f); // 1.2 the time | 1679 | double maxLoopTime = (int)(reqTimeStep * 1200f); // 1.2 the time |
1680 | |||
1681 | // double collisionTime = 0; | ||
1682 | // double qstepTIme = 0; | ||
1683 | // double tmpTime = 0; | ||
1665 | 1684 | ||
1666 | d.AllocateODEDataForThread(~0U); | 1685 | d.AllocateODEDataForThread(~0U); |
1667 | 1686 | ||
@@ -1684,7 +1703,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1684 | item.actor.Name, item.what.ToString()); | 1703 | item.actor.Name, item.what.ToString()); |
1685 | } | 1704 | } |
1686 | } | 1705 | } |
1687 | changestimeMS = Util.EnvironmentTickCountSubtract(loopstartMS); | 1706 | changestimeMS = Util.GetTimeStampMS() - loopstartMS; |
1688 | if (changestimeMS > maxChangestime) | 1707 | if (changestimeMS > maxChangestime) |
1689 | break; | 1708 | break; |
1690 | } | 1709 | } |
@@ -1729,9 +1748,19 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1729 | 1748 | ||
1730 | m_rayCastManager.ProcessQueuedRequests(); | 1749 | m_rayCastManager.ProcessQueuedRequests(); |
1731 | 1750 | ||
1751 | // tmpTime = Util.GetTimeStampMS(); | ||
1732 | collision_optimized(); | 1752 | collision_optimized(); |
1733 | List<OdePrim> sleepers = new List<OdePrim>(); | 1753 | // collisionTime += Util.GetTimeStampMS() - tmpTime; |
1754 | |||
1755 | lock(_collisionEventPrimRemove) | ||
1756 | { | ||
1757 | foreach (PhysicsActor obj in _collisionEventPrimRemove) | ||
1758 | _collisionEventPrim.Remove(obj); | ||
1734 | 1759 | ||
1760 | _collisionEventPrimRemove.Clear(); | ||
1761 | } | ||
1762 | |||
1763 | List<OdePrim> sleepers = new List<OdePrim>(); | ||
1735 | foreach (PhysicsActor obj in _collisionEventPrim) | 1764 | foreach (PhysicsActor obj in _collisionEventPrim) |
1736 | { | 1765 | { |
1737 | if (obj == null) | 1766 | if (obj == null) |
@@ -1761,18 +1790,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1761 | foreach(OdePrim prm in sleepers) | 1790 | foreach(OdePrim prm in sleepers) |
1762 | prm.SleeperAddCollisionEvents(); | 1791 | prm.SleeperAddCollisionEvents(); |
1763 | sleepers.Clear(); | 1792 | sleepers.Clear(); |
1764 | 1793 | ||
1765 | lock(_collisionEventPrimRemove) | ||
1766 | { | ||
1767 | foreach (PhysicsActor obj in _collisionEventPrimRemove) | ||
1768 | _collisionEventPrim.Remove(obj); | ||
1769 | |||
1770 | _collisionEventPrimRemove.Clear(); | ||
1771 | } | ||
1772 | |||
1773 | // do a ode simulation step | 1794 | // do a ode simulation step |
1795 | // tmpTime = Util.GetTimeStampMS(); | ||
1774 | d.WorldQuickStep(world, ODE_STEPSIZE); | 1796 | d.WorldQuickStep(world, ODE_STEPSIZE); |
1775 | d.JointGroupEmpty(contactgroup); | 1797 | d.JointGroupEmpty(contactgroup); |
1798 | // qstepTIme += Util.GetTimeStampMS() - tmpTime; | ||
1776 | 1799 | ||
1777 | // update managed ideia of physical data and do updates to core | 1800 | // update managed ideia of physical data and do updates to core |
1778 | /* | 1801 | /* |
@@ -1813,7 +1836,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1813 | step_time -= ODE_STEPSIZE; | 1836 | step_time -= ODE_STEPSIZE; |
1814 | nodeframes++; | 1837 | nodeframes++; |
1815 | 1838 | ||
1816 | looptimeMS = Util.EnvironmentTickCountSubtract(loopstartMS); | 1839 | looptimeMS = Util.GetTimeStampMS() - loopstartMS; |
1817 | if (looptimeMS > maxLoopTime) | 1840 | if (looptimeMS > maxLoopTime) |
1818 | break; | 1841 | break; |
1819 | } | 1842 | } |
@@ -1882,6 +1905,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1882 | int nbodies = d.NTotalBodies; | 1905 | int nbodies = d.NTotalBodies; |
1883 | int ngeoms = d.NTotalGeoms; | 1906 | int ngeoms = d.NTotalGeoms; |
1884 | */ | 1907 | */ |
1908 | /* | ||
1909 | looptimeMS /= nodeframes; | ||
1910 | if(looptimeMS > 0.080) | ||
1911 | { | ||
1912 | collisionTime /= nodeframes; | ||
1913 | qstepTIme /= nodeframes; | ||
1914 | } | ||
1915 | */ | ||
1885 | // Finished with all sim stepping. If requested, dump world state to file for debugging. | 1916 | // Finished with all sim stepping. If requested, dump world state to file for debugging. |
1886 | // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed? | 1917 | // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed? |
1887 | // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots? | 1918 | // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots? |