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authorDiva Canto2015-08-31 13:02:51 -0700
committerDiva Canto2015-08-31 13:02:51 -0700
commit134d4300f0b6e9b0df0326cfe0b5df9f41f42865 (patch)
tree86420f55292ec2f566c10b30cdb52a54e6c0f14c /OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
parentFixed a namespace dependency. Also started preparing prebuild.xml for making ... (diff)
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All physics plugins are now region modules. Compiles but doesn't run.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs')
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs13
1 files changed, 1 insertions, 12 deletions
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
index 0394494..247f355 100644
--- a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
+++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
@@ -98,7 +98,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
98 /// Useful in debug messages to distinguish one OdeScene instance from another. 98 /// Useful in debug messages to distinguish one OdeScene instance from another.
99 /// Usually set to include the region name that the physics engine is acting for. 99 /// Usually set to include the region name that the physics engine is acting for.
100 /// </summary> 100 /// </summary>
101 public string Name { get; protected set; } 101 public string PhysicsSceneName { get; protected set; }
102 102
103 /// <summary> 103 /// <summary>
104 /// A string identifying the family of this physics engine. Most common values returned 104 /// A string identifying the family of this physics engine. Most common values returned
@@ -126,17 +126,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
126 } 126 }
127 } 127 }
128 128
129 // Deprecated. Do not use this for new physics engines.
130 public abstract void Initialise(IMesher meshmerizer, IConfigSource config);
131
132 // For older physics engines that do not implement non-legacy region sizes.
133 // If the physics engine handles the region extent feature, it overrides this function.
134 public virtual void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
135 {
136 // If not overridden, call the old initialization entry.
137 Initialise(meshmerizer, config);
138 }
139
140 /// <summary> 129 /// <summary>
141 /// Add an avatar 130 /// Add an avatar
142 /// </summary> 131 /// </summary>