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author | Diva Canto | 2015-08-30 20:06:53 -0700 |
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committer | Diva Canto | 2015-08-30 20:06:53 -0700 |
commit | 1d6b33bc2da3b312cff1d1802a73aacdf72b0385 (patch) | |
tree | 393736b501aac3b31eb0810bb72d926c7f14fbf8 /OpenSim/Region/PhysicsModules/POS/POSPrim.cs | |
parent | Moved instantiation of SceneCommunicationService object to inside the scene c... (diff) | |
download | opensim-SC-1d6b33bc2da3b312cff1d1802a73aacdf72b0385.zip opensim-SC-1d6b33bc2da3b312cff1d1802a73aacdf72b0385.tar.gz opensim-SC-1d6b33bc2da3b312cff1d1802a73aacdf72b0385.tar.bz2 opensim-SC-1d6b33bc2da3b312cff1d1802a73aacdf72b0385.tar.xz |
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/POS/POSPrim.cs')
-rw-r--r-- | OpenSim/Region/PhysicsModules/POS/POSPrim.cs | 336 |
1 files changed, 336 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/POS/POSPrim.cs b/OpenSim/Region/PhysicsModules/POS/POSPrim.cs new file mode 100644 index 0000000..7c1e915 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/POS/POSPrim.cs | |||
@@ -0,0 +1,336 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using Nini.Config; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Physics.Manager; | ||
34 | |||
35 | namespace OpenSim.Region.Physics.POSPlugin | ||
36 | { | ||
37 | public class POSPrim : PhysicsActor | ||
38 | { | ||
39 | private Vector3 _position; | ||
40 | private Vector3 _velocity; | ||
41 | private Vector3 _acceleration; | ||
42 | private Vector3 _size; | ||
43 | private Vector3 m_rotationalVelocity = Vector3.Zero; | ||
44 | private Quaternion _orientation; | ||
45 | private bool iscolliding; | ||
46 | |||
47 | public POSPrim() | ||
48 | { | ||
49 | } | ||
50 | |||
51 | public override int PhysicsActorType | ||
52 | { | ||
53 | get { return (int) ActorTypes.Prim; } | ||
54 | set { return; } | ||
55 | } | ||
56 | |||
57 | public override Vector3 RotationalVelocity | ||
58 | { | ||
59 | get { return m_rotationalVelocity; } | ||
60 | set { m_rotationalVelocity = value; } | ||
61 | } | ||
62 | |||
63 | public override bool IsPhysical | ||
64 | { | ||
65 | get { return false; } | ||
66 | set { return; } | ||
67 | } | ||
68 | |||
69 | public override bool ThrottleUpdates | ||
70 | { | ||
71 | get { return false; } | ||
72 | set { return; } | ||
73 | } | ||
74 | |||
75 | public override bool IsColliding | ||
76 | { | ||
77 | get { return iscolliding; } | ||
78 | set { iscolliding = value; } | ||
79 | } | ||
80 | |||
81 | public override bool CollidingGround | ||
82 | { | ||
83 | get { return false; } | ||
84 | set { return; } | ||
85 | } | ||
86 | |||
87 | public override bool CollidingObj | ||
88 | { | ||
89 | get { return false; } | ||
90 | set { return; } | ||
91 | } | ||
92 | |||
93 | public override bool Stopped | ||
94 | { | ||
95 | get { return false; } | ||
96 | } | ||
97 | |||
98 | public override Vector3 Position | ||
99 | { | ||
100 | get { return _position; } | ||
101 | set { _position = value; } | ||
102 | } | ||
103 | |||
104 | public override Vector3 Size | ||
105 | { | ||
106 | get { return _size; } | ||
107 | set { _size = value; } | ||
108 | } | ||
109 | |||
110 | public override float Mass | ||
111 | { | ||
112 | get { return 0f; } | ||
113 | } | ||
114 | |||
115 | public override Vector3 Force | ||
116 | { | ||
117 | get { return Vector3.Zero; } | ||
118 | set { return; } | ||
119 | } | ||
120 | |||
121 | public override int VehicleType | ||
122 | { | ||
123 | get { return 0; } | ||
124 | set { return; } | ||
125 | } | ||
126 | |||
127 | public override void VehicleFloatParam(int param, float value) | ||
128 | { | ||
129 | |||
130 | } | ||
131 | |||
132 | public override void VehicleVectorParam(int param, Vector3 value) | ||
133 | { | ||
134 | |||
135 | } | ||
136 | |||
137 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
138 | { | ||
139 | |||
140 | } | ||
141 | |||
142 | public override void VehicleFlags(int param, bool remove) { } | ||
143 | |||
144 | public override void SetVolumeDetect(int param) | ||
145 | { | ||
146 | |||
147 | } | ||
148 | |||
149 | public override Vector3 CenterOfMass | ||
150 | { | ||
151 | get { return Vector3.Zero; } | ||
152 | } | ||
153 | |||
154 | public override Vector3 GeometricCenter | ||
155 | { | ||
156 | get { return Vector3.Zero; } | ||
157 | } | ||
158 | |||
159 | public override PrimitiveBaseShape Shape | ||
160 | { | ||
161 | set { return; } | ||
162 | } | ||
163 | |||
164 | public override float Buoyancy | ||
165 | { | ||
166 | get { return 0f; } | ||
167 | set { return; } | ||
168 | } | ||
169 | |||
170 | public override bool FloatOnWater | ||
171 | { | ||
172 | set { return; } | ||
173 | } | ||
174 | |||
175 | public override Vector3 Velocity | ||
176 | { | ||
177 | get { return _velocity; } | ||
178 | set { _velocity = value; } | ||
179 | } | ||
180 | |||
181 | public override float CollisionScore | ||
182 | { | ||
183 | get { return 0f; } | ||
184 | set { } | ||
185 | } | ||
186 | |||
187 | public override Quaternion Orientation | ||
188 | { | ||
189 | get { return _orientation; } | ||
190 | set { _orientation = value; } | ||
191 | } | ||
192 | |||
193 | public override Vector3 Acceleration | ||
194 | { | ||
195 | get { return _acceleration; } | ||
196 | set { _acceleration = value; } | ||
197 | } | ||
198 | |||
199 | public override bool Kinematic | ||
200 | { | ||
201 | get { return true; } | ||
202 | set { } | ||
203 | } | ||
204 | |||
205 | public override void AddForce(Vector3 force, bool pushforce) | ||
206 | { | ||
207 | } | ||
208 | |||
209 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
210 | { | ||
211 | } | ||
212 | |||
213 | public override Vector3 Torque | ||
214 | { | ||
215 | get { return Vector3.Zero; } | ||
216 | set { return; } | ||
217 | } | ||
218 | |||
219 | public override void SetMomentum(Vector3 momentum) | ||
220 | { | ||
221 | } | ||
222 | |||
223 | public override bool Flying | ||
224 | { | ||
225 | get { return false; } | ||
226 | set { } | ||
227 | } | ||
228 | |||
229 | public override bool SetAlwaysRun | ||
230 | { | ||
231 | get { return false; } | ||
232 | set { return; } | ||
233 | } | ||
234 | |||
235 | public override uint LocalID | ||
236 | { | ||
237 | set { return; } | ||
238 | } | ||
239 | |||
240 | public override bool Grabbed | ||
241 | { | ||
242 | set { return; } | ||
243 | } | ||
244 | |||
245 | public override void link(PhysicsActor obj) | ||
246 | { | ||
247 | } | ||
248 | |||
249 | public override void delink() | ||
250 | { | ||
251 | } | ||
252 | |||
253 | public override void LockAngularMotion(Vector3 axis) | ||
254 | { | ||
255 | } | ||
256 | |||
257 | public override bool Selected | ||
258 | { | ||
259 | set { return; } | ||
260 | } | ||
261 | |||
262 | public override void CrossingFailure() | ||
263 | { | ||
264 | } | ||
265 | |||
266 | public override Vector3 PIDTarget | ||
267 | { | ||
268 | set { return; } | ||
269 | } | ||
270 | |||
271 | public override bool PIDActive | ||
272 | { | ||
273 | get { return false; } | ||
274 | set { return; } | ||
275 | } | ||
276 | |||
277 | public override float PIDTau | ||
278 | { | ||
279 | set { return; } | ||
280 | } | ||
281 | |||
282 | public override float PIDHoverHeight | ||
283 | { | ||
284 | set { return; } | ||
285 | } | ||
286 | |||
287 | public override bool PIDHoverActive | ||
288 | { | ||
289 | set { return; } | ||
290 | } | ||
291 | |||
292 | public override PIDHoverType PIDHoverType | ||
293 | { | ||
294 | set { return; } | ||
295 | } | ||
296 | |||
297 | public override float PIDHoverTau | ||
298 | { | ||
299 | set { return; } | ||
300 | } | ||
301 | |||
302 | public override Quaternion APIDTarget | ||
303 | { | ||
304 | set { return; } | ||
305 | } | ||
306 | |||
307 | public override bool APIDActive | ||
308 | { | ||
309 | set { return; } | ||
310 | } | ||
311 | |||
312 | public override float APIDStrength | ||
313 | { | ||
314 | set { return; } | ||
315 | } | ||
316 | |||
317 | public override float APIDDamping | ||
318 | { | ||
319 | set { return; } | ||
320 | } | ||
321 | |||
322 | |||
323 | public override void SubscribeEvents(int ms) | ||
324 | { | ||
325 | } | ||
326 | |||
327 | public override void UnSubscribeEvents() | ||
328 | { | ||
329 | } | ||
330 | |||
331 | public override bool SubscribedEvents() | ||
332 | { | ||
333 | return false; | ||
334 | } | ||
335 | } | ||
336 | } | ||