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author | onefang | 2019-06-04 00:50:59 +1000 |
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committer | onefang | 2019-06-04 00:50:59 +1000 |
commit | cdb1851f438349a8721c0d9cef54837d0b302189 (patch) | |
tree | 1a1c7255ac4343ecf44bdd5387903f467a6b7626 /OpenSim/Region/PhysicsModules/BulletS | |
parent | Adjust [AuthorizationService] sections to use the new DefaultRegionAccess. (diff) | |
download | opensim-SC-cdb1851f438349a8721c0d9cef54837d0b302189.zip opensim-SC-cdb1851f438349a8721c0d9cef54837d0b302189.tar.gz opensim-SC-cdb1851f438349a8721c0d9cef54837d0b302189.tar.bz2 opensim-SC-cdb1851f438349a8721c0d9cef54837d0b302189.tar.xz |
Warnings--
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS')
-rw-r--r-- | OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs index d182c34..6b32bf8 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs | |||
@@ -56,7 +56,7 @@ public sealed class BSCharacter : BSPhysObject | |||
56 | private float _buoyancy; | 56 | private float _buoyancy; |
57 | 57 | ||
58 | private OMV.Vector3 _size; | 58 | private OMV.Vector3 _size; |
59 | private float _footOffset; | 59 | private float _footOffset = 0; |
60 | 60 | ||
61 | private BSActorAvatarMove m_moveActor; | 61 | private BSActorAvatarMove m_moveActor; |
62 | private const string AvatarMoveActorName = "BSCharacter.AvatarMove"; | 62 | private const string AvatarMoveActorName = "BSCharacter.AvatarMove"; |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs b/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs index bfa95c1..a6f587e 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS.Tests | |||
51 | BSScene _physicsScene { get; set; } | 51 | BSScene _physicsScene { get; set; } |
52 | BSPrim _targetSphere { get; set; } | 52 | BSPrim _targetSphere { get; set; } |
53 | Vector3 _targetSpherePosition { get; set; } | 53 | Vector3 _targetSpherePosition { get; set; } |
54 | float _simulationTimeStep = 0.089f; | 54 | // float _simulationTimeStep = 0.089f; |
55 | 55 | ||
56 | uint _targetLocalID = 123; | 56 | uint _targetLocalID = 123; |
57 | 57 | ||