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authorRobert Adams2017-09-02 13:06:36 -0700
committerRobert Adams2017-09-02 13:06:36 -0700
commit0afa3a294ab36382cf720e9cceb9211a83fbf101 (patch)
tree5e5c1c62be9880052a2cab1a33055017d2d868bd /OpenSim/Region/PhysicsModules/BulletS/BSShapeCollection.cs
parentfix cache.cs (used on parcels info) (diff)
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BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
work.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSShapeCollection.cs')
-rwxr-xr-xOpenSim/Region/PhysicsModules/BulletS/BSShapeCollection.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSShapeCollection.cs b/OpenSim/Region/PhysicsModules/BulletS/BSShapeCollection.cs
index 4ec6f51..cd72c98 100755
--- a/OpenSim/Region/PhysicsModules/BulletS/BSShapeCollection.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSShapeCollection.cs
@@ -229,6 +229,8 @@ public sealed class BSShapeCollection : IDisposable
229 ret = CreateGeomMeshOrHull(prim, shapeCallback); 229 ret = CreateGeomMeshOrHull(prim, shapeCallback);
230 } 230 }
231 231
232 m_physicsScene.PE.ResetBroadphasePool(m_physicsScene.World); // DEBUG DEBUG
233
232 return ret; 234 return ret;
233 } 235 }
234 236