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authorRobert Adams2019-02-05 08:35:27 -0800
committerRobert Adams2019-02-05 08:35:27 -0800
commit52947b628019736e6f4ad20d6e75ec5ba3c37e28 (patch)
tree97244b70fec7e1270b1f87c3277bee2905cb9560 /OpenSim/Region/PhysicsModules/BulletS/BSAPIXNA.cs
parentRemove cut-and-paste typo in 6dof contstrain setup in XNA version of (diff)
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Remove some more cut-and-paste typos in 6dof constraint setup in XNA
version of BulletSim. Could only effect operation of flexible linksets when using the C# version of the Bullet physics engine. Found by Tampa and AliciaRaven and reported in Mantis 7612.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSAPIXNA.cs')
-rwxr-xr-xOpenSim/Region/PhysicsModules/BulletS/BSAPIXNA.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSAPIXNA.cs b/OpenSim/Region/PhysicsModules/BulletS/BSAPIXNA.cs
index 56a666a..a439cc0 100755
--- a/OpenSim/Region/PhysicsModules/BulletS/BSAPIXNA.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSAPIXNA.cs
@@ -1882,7 +1882,7 @@ private sealed class BulletConstraintXNA : BulletConstraint
1882 IndexedVector3 frame2v = new IndexedVector3(pframe2.X, pframe2.Y, pframe2.Z); 1882 IndexedVector3 frame2v = new IndexedVector3(pframe2.X, pframe2.Y, pframe2.Z);
1883 IndexedQuaternion frame2rot = new IndexedQuaternion(pframe2rot.X, pframe2rot.Y, pframe2rot.Z, pframe2rot.W); 1883 IndexedQuaternion frame2rot = new IndexedQuaternion(pframe2rot.X, pframe2rot.Y, pframe2rot.Z, pframe2rot.W);
1884 IndexedMatrix frame2 = IndexedMatrix.CreateFromQuaternion(frame2rot); 1884 IndexedMatrix frame2 = IndexedMatrix.CreateFromQuaternion(frame2rot);
1885 frame2._origin = frame1v; 1885 frame2._origin = frame2v;
1886 1886
1887 constrain = new Generic6DofSpringConstraint(body1, body2, ref frame1, ref frame2, puseLinearReferenceFrameA); 1887 constrain = new Generic6DofSpringConstraint(body1, body2, ref frame1, ref frame2, puseLinearReferenceFrameA);
1888 world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies); 1888 world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies);
@@ -1932,7 +1932,7 @@ private sealed class BulletConstraintXNA : BulletConstraint
1932 IndexedVector3 frame2v = new IndexedVector3(pframe2.X, pframe2.Y, pframe2.Z); 1932 IndexedVector3 frame2v = new IndexedVector3(pframe2.X, pframe2.Y, pframe2.Z);
1933 IndexedQuaternion frame2rot = new IndexedQuaternion(pframe2rot.X, pframe2rot.Y, pframe2rot.Z, pframe2rot.W); 1933 IndexedQuaternion frame2rot = new IndexedQuaternion(pframe2rot.X, pframe2rot.Y, pframe2rot.Z, pframe2rot.W);
1934 IndexedMatrix frame2 = IndexedMatrix.CreateFromQuaternion(frame2rot); 1934 IndexedMatrix frame2 = IndexedMatrix.CreateFromQuaternion(frame2rot);
1935 frame2._origin = frame1v; 1935 frame2._origin = frame2v;
1936 1936
1937 constrain = new SliderConstraint(rb1, rb2, ref frame1, ref frame2, puseLinearReferenceFrameA); 1937 constrain = new SliderConstraint(rb1, rb2, ref frame1, ref frame2, puseLinearReferenceFrameA);
1938 world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies); 1938 world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies);
@@ -1959,7 +1959,7 @@ private sealed class BulletConstraintXNA : BulletConstraint
1959 IndexedVector3 frame2v = new IndexedVector3(pframe2.X, pframe2.Y, pframe2.Z); 1959 IndexedVector3 frame2v = new IndexedVector3(pframe2.X, pframe2.Y, pframe2.Z);
1960 IndexedQuaternion frame2rot = new IndexedQuaternion(pframe2rot.X, pframe2rot.Y, pframe2rot.Z, pframe2rot.W); 1960 IndexedQuaternion frame2rot = new IndexedQuaternion(pframe2rot.X, pframe2rot.Y, pframe2rot.Z, pframe2rot.W);
1961 IndexedMatrix frame2 = IndexedMatrix.CreateFromQuaternion(frame2rot); 1961 IndexedMatrix frame2 = IndexedMatrix.CreateFromQuaternion(frame2rot);
1962 frame2._origin = frame1v; 1962 frame2._origin = frame2v;
1963 1963
1964 constrain = new ConeTwistConstraint(rb1, rb2, ref frame1, ref frame2); 1964 constrain = new ConeTwistConstraint(rb1, rb2, ref frame1, ref frame2);
1965 world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies); 1965 world.AddConstraint(constrain, pdisableCollisionsBetweenLinkedBodies);